Note that, for convenience, I used the Point3D class which requires a reference to System.Windows.Forms.DataVisualization. You can create an instance of the Plane class by passing three Point3D objects to the constructor. Then you can get the Z value for any (X, Y) value by calling ...
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►surfaceIntersection ►surfaceIteratorIso ►surfaceIteratorPLIC ►surfaceLocation ►surfaceMesh ►surfaceNormalFixedValueFvPatchVectorField ►surfaceOffsetLinearDistance ►surfacePatch ►SurfaceReactionModel ►surfaceReader ►surfaceRegistry ►surfaceSets ►surfaceSlipDisplacementFvPatchField ►surf...
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point of 3rd quadrant will have both negative values of x and y point of 4th quadrant will have a positive value of x and a negative value of y Check the quadrant graph below for a better understanding. What is Origin? The origin is the point of intersection of the x-axis and y-axis...
►surfaceIntersection ►surfaceIteratorIso ►surfaceIteratorPLIC ►surfaceLocation ►surfaceMesh ►surfaceNormalFixedValueFvPatchVectorField ►surfaceOffsetLinearDistance ►surfacePatch ►SurfaceReactionModel ►surfaceReader ►surfaceRegistry ►surfaceSets ►surfaceSlipDisplacementFvPatchField ►surf...
_node = group;// Clamp the marker to the intersection of the triangles created by osgEarth. This should line up with the mesh that is actually rendered.doublez =0.0; s_mapNode->getTerrain()->getHeight( node, s_mapNode->getMapSRS(), mapPoint.x(), mapPoint.y(), &z); ...
osgUtil::IntersectionVisitoriv( lsi );// intersect the verts (skip the origin point) with the map node.for( osg::Vec3Array::iterator v = verts->begin()+1; v != verts->end(); ++v ) { osg::Vec3d unit = *v; unit.normalize(); ...
Point3D intersection = closestPointOnPlane(point, region); double distance = intersection.distance(point); if (closestPoint == null || distance < smallestDistance) { smallestDistance = distance; closestPoint = intersection; } } return closestPoint; } ...
Mesh:Extract meshed digital 3D terrain models (DTM) on bare earth , without vegetation and building. Volume:Create volume for complex overhang, and vertical surface. Dimensioning:Measure and annotate angle, distance, area and volume. Plan intersection highlight:Dynamic viewing of intersecting plans fo...