(疑似非终端天赋)Remove all Damaging Ailments when you Warcry 你使用战吼时移除所有伤害型异常状态 (疑似非终端天赋)Warcry Skills have {0}% increased Area of Effect 战吼技能增加#%范围效果 14. Shield Charge and Chain Hook have {0}% increased Attack Speed per 10 Rampage Kills 重盾冲锋 和 钩链...
100% increase damage over time multiplier. 1,000 x 4 x 2 = 8,000 final damage over time per second. 说到这里,大家应该都知道这个词缀是个伤害词缀,但国服的翻译《伤害持续时间加成》会让大家误以为是延长时间的词缀。 第二条:8% increased Effect of non-Damaging Ailments per Elder Item Equipped ...
Non-damaging ailments include chill, freeze, shock, scorch, brittle, and sap. AilmentAssociated damage typeEffectElementalDamaging Bleeding Physical Bleeding can only be inflicted by physical damage from attacks. Bleeding enemies take physical damage over time, at 70% of the physical damage of the ...
Temporary clone of PoB 2 so we can work on it until the main branch is fixed - PathOfBuilding-PoE2-v2/fix_ascendancy_positions.py at dev · PathOfBuildingCommunity/PathOfBuilding-PoE2-v2
You take increased physical damage, ailments damage you faster, and attacks against you have a chance to inflict Bleeding. physical_damage_taken_+% receive_bleeding_chance_%_when_hit_by_attack enemy_damaging_ailments_deal_damage_+%_faster_against_self chance_to_be_maimed_when_hit_% 79 Poacher...
第二条:8% increased Effect of non-Damaging Ailments per Elder Item Equipped 关键词:Effect of non-Damaging Ailments 非伤害性的异常状态效果 非伤害性的异常状态有不少,这里说两个大家最熟悉的,冰缓(Chilled)和感电(Shocked)。 提升冰缓的效果可以让被冰缓的敌人,行动速度变得更慢。
(疑似非终端天赋)Remove all Damaging Ailments when you Warcry 你使用战吼时移除所有伤害型异常状态 (疑似非终端天赋)Warcry Skills have {0}% increased Area of Effect 战吼技能增加#%范围效果 14. Shield Charge and Chain Hook have {0}% increased Attack Speed per 10 Rampage Kills ...
(疑似非终端天赋)Remove all Damaging Ailments when you Warcry 你使用战吼时移除所有伤害型异常状态 (疑似非终端天赋)Warcry Skills have {0}% increased Area of Effect 战吼技能增加#%范围效果 14. Shield Charge and Chain Hook have {0}% increased Attack Speed per 10 Rampage Kills ...