At lv 70, you should build up your character's defense by capping your elemental resistances and pursuing layers of evasion or armor to deal with physical attacks. Once you feel comfortable, you can head to your hideout and talk to Kirac again to obtain your first map. Most Exiles will te...
Foxshadeis a good budget unique for speedrunning as it gives you a lot of bonus movement speed while at full life. This synergizes well with evasion-based builds that don't get hit much. Unique leveling gloves Lochtonial Caresscan be worn from level 1 and provide attack & cast speed, a...
[poe 3.1 Ancestral Warchief] Ghostly totems HOWA. 10k ES, 30k Evasion, 40% Block, 900k DPS. Guardian farmer on a budget [poe 3.1 Spell Totem Support] Lifting's Quad Frostbolt Totems Hierophant - Strong League Starter! ◇ Templar - Guardian: Path of exile 3.1 Templar Guardian Builds [poe...
going for Evasion mechanics combined with something like Spell Suppression is out of the question. The best way to counteract this is to scale as much Energy Shield on top of the Health you were already picking up regardless. This also forces you into some choices. How much Clear Speed can...
30% Increased Evasion Rating and Armour 35% Increased Physical Damage Force Multiplier 5% Chance to Deal Double Damage 25% Increased Physical Damage Iron Breaker Overwhelm 10% Physical Damage Reduction 35% Increased Physical Damage Get yourself several Medium Cluster Jewels; two with critical strike ch...
making it one of the top choices for the gauntlet. It excels in both mapping and bossing, with a versatile setup that allows you to deal both ranged and melee damage, all while remaining exceptionally tanky. Slayer's over-leech mechanic, overcapped block, and evasion provide strong defenses...
For armour and jewellery, the breakdown is roughly:Prefixes: Life, Movement Speed (boots only), Armour, Evasion, Energy Shield. Suffixes: Resistances, STR/DEX/INT, Attack/Cast Speed, %Elemental Damage.With no prefix slots available, Orb of Augmentation can only add a suffix. Resistance was a...
Evasion: 6,303 Energy Shield: 2,022 Damage: 1,494 Accuracy: 290 Attack Time: 1.755 Experience: 20,510 Ailment Threshold: 25,733 Chill: 81 Shock: 81 Brittle: 460 Scorch: 81 Sap: 225 The following values are skill base values and do not include map affix bonuses, monster buff bonuses,...
I'm curious about your methodology. Do you attack the mob and count the number of hits it takes to kill them? How do you account for the armour, evasion, or resists that the mob has? With all intelligence, insanity becomes the backdrop of the good man, and will sooner become what us...