To create an addUV morph, select an existing UV morph. Right underneath thePanelfield on PMXE’s tabbed view, you’ll see a drop-down list. SelectUV1, then click the<
Toons are intended to create a cell-shaded effect for materials. They do this by changing the way that shadows are drawn. With a toon, the lighted parts of your model are going to look exactly the same as the lighted parts without a toon. But the shadowed parts aren’t going to be t...
To enable weight painting, hit theWghtbutton on the top bar of PMXE’s 3D view, or hit F6. To get started painting, hit theStartbutton, then shift-click on the bone to which you want your vertices skinned. PMXE gives you an option to quickly select a bone’s parent or one of its...