This one is way simpler and only contains two textures. Calinou commentedon Mar 24, 2020 Calinouon Mar 24, 2020·edited byCalinou Member I remember reading about Assimp's Godot integration being refactored in 3.2, which removed support for lesser-used formats to focus on FBX instead. Therefo...
Just understanding the issue should be enough to help you come up with ideas to fix it. If you’re running into the problem, consider scaling down your UV coordinates to create a healthier margin for your textures, so they don’t get blurred pixels from differently colored areas of the sam...
x: find_bone(pmx, x, True) fbx = x: find_bone(pmx, x, False) idxArr= [fb("左足"), fb("左ひざ"), fb("右足"), fb("右ひざ"), fb("左足首"), fb("左つま先"), fb("右足首"), fb("右つま先")] soloFixMap