The method for producing a plug connector (40, 50) with at least one connector line (42, 43) for media pipes involves casting of a sleeve (50), transfer of this sleeve into another mold and casting of a plug connector body consisting of another material, with the zones (70) of the ...
Media Access (Windows) Scalar Data Constants (Windows) IFsrmFileScreenBase::UserSid property (Windows) IHeaderCtrl2::GetColumnText method (Windows) Flat Scroll Bars Reference Math Functions Resolving Known Folders in Applications MSMQ Glossary: A Button Control Reference Drag List Boxes Overview Dictio...
Microsoft Windows Media Player exposes interfaces that allow you to extend functionality in several ways. The following sections describe the supported plug-in architectures and the process of building a plug-in:Розгорнутитаблицю SectionDescription Building a Plug-in You can ...
Windows Media Player Plug-insMicrosoft Windows Media Player exposes interfaces that allow you to extend functionality in several ways. The following sections describe the supported plug-in architectures and the process of building a plug-in:Expand table ...
With the Windows Media Player 9 Series SDK, you now have the ability to create other types of plug-ins through a new plug-in architecture. This enables you to create the following types of plug-ins:User interface plug-ins. These plug-ins add new functionality to the Now Playing pane in...
Plug-ins or add-ons add functionality—such as audio effects or DVD capability—to Windows Media Player. You can download plug-ins or add-ons for your version of the Player using the links below. DVD playback plug-ins and add-ons Some editions of Windows include full-...
Plug-ins or add-ons add functionality—such as audio effects or DVD capability—to Windows Media Player. You can download plug-ins or add-ons for your version of the Player using the links below. DVD playback plug-ins and add-ons Some editions of Windows include full-...
This plug-in makes NDI media input streams available in Unreal Engine 4. Make sure to pull the Tag that matches your Unreal Engine version. If you sync to Master the code may not compile, because it may depend on Engine changes that are not yet available in the UE4 Master branch. ...
ApplicationMediaCapabilities.InterfaceConsts AsyncPlayer AudioAdjustMode AudioAttributes AudioAttributes.Builder AudioAttributes.InterfaceConsts AudioContentType AudioDescriptor AudioDescriptor.InterfaceConsts AudioDescriptorStandard AudioDeviceCallback AudioDeviceInfo AudioDeviceType AudioEncapsulationType AudioEncoder AudioFall...
Media Assembly: Mono.Android.dll Extra used in #ACTION_HDMI_AUDIO_PLUG to communicate whether HDMI is plugged in or unplugged. C# Copy [Android.Runtime.Register("EXTRA_AUDIO_PLUG_STATE")] public const string ExtraAudioPlugState; Field Value String Attributes RegisterAttribute Remarks Extra ...