The playsound command allows us to play sounds in Minecraft, let’s see how to use it. You can also write the command inside acommand block. /playsound <sound> [player] [position] [volume] [pitch] [minimumVolume] soundis the name of the sound, you’ll find the full Minecraft playso...
Vector [x y z] of the position sounds originate from. sound: string Required. A string that defines the sound. Should be defined in sound.definitions.josn. volume: float Optional. A float that specifies the volume. Between 0.0 and 1.0. Below 1.0 diminishes the sound. 0 is inaudible. ...
Summary:When running the/playsoundcommand multiple times in a function, the expected behavior is for all soundtracks to play simultaneously. However, there is a noticeable delay between each execution, causing the sounds to stagger and play sequentially instead of at the same time. This behavior n...
importnet.minecraftforge.client.event.sound.PlaySoundEvent;//导入依赖的package包/类@SideOnly(Side.CLIENT)@SubscribeEventpublicvoidhandleHearingSounds(PlaySoundEventevent){ EntityPlayer p = Minecraft.getMinecraft().player;if(p !=null) { Tuple<SoundType, Double> result = getTypeFromSound(event.getNam...
3. Change the command to "playsound minecraft:block.chain.step master @a" 4. Move away again. Hear how now, the sound will get quieter with distance? This effect should apply to all sounds playable through /playsound. Video for reference. (Excuse the low bitrate, I didn't want to bot...
Vector [x y z] of the position sounds originate from. sound: string Required. A string that defines the sound. Should be defined in sound.definitions.josn. volume: float Optional. A float that specifies the volume. Between 0.0 and 1.0. Below 1.0 diminishes the sound. 0 is inaudible. ...
Vector [x y z] of the position sounds originate from. sound: string Required. A string that defines the sound. Should be defined in sound.definitions.josn. volume: float Optional. A float that specifies the volume. Between 0.0 and 1.0. Below 1.0 diminishes the sound. 0 is inaudible. ...
Vector [x y z] of the position sounds originate from. sound: string Required. A string that defines the sound. Should be defined in sound.definitions.josn. volume: float Optional. A float that specifies the volume. Between 0.0 and 1.0. Below 1.0 diminishes the sound. 0 is inaudible. ...
Vector [x y z] of the position sounds originate from. sound: string Required. A string that defines the sound. Should be defined in sound.definitions.josn. volume: float Optional. A float that specifies the volume. Between 0.0 and 1.0. Below 1.0 diminishes the sound. 0 is inaudible. ...