The playsound command allows us to play sounds in Minecraft, let’s see how to use it. You can also write the command inside acommand block. /playsound <sound> [player] [position] [volume] [pitch] [minimumVolume] soundis the name of the sound, you’ll find the full Minecraft playso...
Vector [x y z] of the position sounds originate from. sound: string Required. A string that defines the sound. Should be defined in sound.definitions.josn. volume: float Optional. A float that specifies the volume. Between 0.0 and 1.0. Below 1.0 diminishes the sound. 0 is inaudible. ...
Summary:When running the/playsoundcommand multiple times in a function, the expected behavior is for all soundtracks to play simultaneously. However, there is a noticeable delay between each execution, causing the sounds to stagger and play sequentially instead of at the same time. This behavior n...
/playsound minecraft:entity.wither.ambient voice DigMinecraft To play the ambient sounds of an elder guardian for all players: /playsound minecraft:entity.elder_guardian.ambient voice @aHow to Enter the Command1. Open the Chat WindowThe easiest way to run a command in Minecraft is within the ...
PlaySoundEvent类属于net.minecraftforge.client.event.sound包,在下文中一共展示了PlaySoundEvent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。 示例1: handleHearingSounds ...
3. Change the command to "playsound minecraft:block.chain.step master @a" 4. Move away again. Hear how now, the sound will get quieter with distance? This effect should apply to all sounds playable through /playsound. Video for reference. (Excuse the low bitrate, I didn't want to bot...
Vector [x y z] of the position sounds originate from. sound: string Required. A string that defines the sound. Should be defined in sound.definitions.josn. volume: float Optional. A float that specifies the volume. Between 0.0 and 1.0. Below 1.0 diminishes the sound. 0 is inaudible. ...
Vector [x y z] of the position sounds originate from. sound: string Required. A string that defines the sound. Should be defined in sound.definitions.josn. volume: float Optional. A float that specifies the volume. Between 0.0 and 1.0. Below 1.0 diminishes the sound. 0 is inaudible. ...
Vector [x y z] of the position sounds originate from. sound: string Required. A string that defines the sound. Should be defined in sound.definitions.josn. volume: float Optional. A float that specifies the volume. Between 0.0 and 1.0. Below 1.0 diminishes the sound. 0 is inaudible. ...
Vector [x y z] of the position sounds originate from. sound: string Required. A string that defines the sound. Should be defined in sound.definitions.josn. volume: float Optional. A float that specifies the volume. Between 0.0 and 1.0. Below 1.0 diminishes the sound. 0 is inaudible. ...