Internal clientside implementation of ClientTravel - use ClientTravel to call this Parameters NameDescription URLA string containing the mapname (or IP address) to travel to, along with option key/value pairs TravelTypespecifies whether the client should append URL options used in previous tr...
5.Level切换:如果是单机游戏的话,切换Level比较简单,PlayerContorller中有很多接口。如果是联网的话,一般是PlayerContorller,先再服务器切换关卡,然后调用到了ClientTravel函数,最后调用到ClientTravelInternal函数让客户端进行关卡切换。ClientTravelInternal很明显是个客户端函数。具体如何切换需要单开源码分析篇章。 UFUNCTION...
virtual void LocalTravel &40; const FString & URL &41; Copy full snippetRemarksCauses the client to travel to the given URLAsk questions and help your peers Developer Forums Write your own tutorials or read those from others Learning Library...
the server has 4 player controllers, and each client only has 1. This is very important in understanding where to put certain variables as when all players require a player’s variable to be replicated it should never exist in the PlayerController but...