(1)在Project视图里,找到在创建动画时一并生成的动画控制器,在本示例中它的名字是PlayerAnimatorController。双击它,然后会弹出Animator窗口视图,此视图中包含3个动画状态,名为Any State的动画状态是系统生成的,其它两个动画状态是我们在上一小节里定义的,如图1-23所示。 图1-23 Animator视图里的3个动画状态 (2)...
For users/modpack devs, just put the jar into the mods folder.For mod developers, you may find more details here - KosmX/PlayerAnimatorIt might use bendy-lib for extra good animations.It is a library, it does not do anything on its own.1.19.2 versions are not compatible with 1.19.3...
Minecraft 1.16+ player animation library. Contribute to KosmX/minecraftPlayerAnimator development by creating an account on GitHub.
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(5)然後在Animator檢視裡,單擊表示動畫狀態從PlayerIdleAnimation過渡到PlayerWalkingAnimation的箭頭(箭頭的顏色由白色變為藍色),再檢視Inspector檢視,如圖1-27所示,在檢視靠下面的地方有個Conditions,它用於設定動畫過渡的條件,此時系統所設定的動畫過渡條件是,在動畫播放1秒後,進入另一個動畫狀態,因此之前我們播放動畫的...
implementation fg.deobf("lio.playeranimatorapi:liosplayeranimatorapi-forge-${minecraft_version}-${liosAPI_version}:${liosAPI_version}") } Current Multiloader Versions: 1.19.2: 1.2.3 1.20.1: 1.2.3 License This project is licensed under the MIT License - see theLICENSEfile for details. ...
You can modify the SimplePlayerAnimator to work with your own animation controller.SimplePlayerAnimator works with or without a SimplePlayerControllerBase alongside. Without one, it monitors the transform's position and drives the animation accordingly. You can see it used like this in some of the...
For now transfurred players doesn't have animations from playerAnimator and Better Combat mods. In first person view camera goes for a brief moment inside transfurred player's head each time the said player "swings" any weapon with modded animations (Only the weapon itself moving as intended ...
public Animator animator; public Rigidbody selfRigidbody;//角色刚体组件 void Freeze(bool isFreeze) { if (isFreeze)//进入冻结逻辑 { selfRigidbody.isKinematic = true; animator.enabled = false; } else//退出冻结逻辑 { for (int i = 0; i < characterCloths.Length; i++) ...
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