Social play is often more complex than solitary or locomotor play and can require extensive communicative skills, strategy, creativity, and the ability to be behaviorally flexible (Palagi et al., 2016; Smaldino et al., 2019). It also frequently incorporates play signals, role-reversals, and se...
The first time I played it, the game had me smiling and even laughing out loud as I struggled to keep up. I'm sure it provides good exercise as well, judging from the sweat I worked up. No dancing game would succeed without some catchy tunes, and DDR has its moments. There are ...
The problem of identifying, and even defining, play is not unique to cetaceans; it is a burden carried by the entire field of research on animal play (Burghardt,2005). Occasionally, research on cetacean play has avoided the definitional debate by working on the premise that people “are adept...
Learning activities within preschool can be designed to take a holistic approach. Science skills, practical science methods, and science concepts may all be considered in the content of activities. Some examples of science skills, as derived from Johnston (2014), are observing (using all senses);...
The goal is for the parent to learn to be nonintrusive and nondirective in his or her interactions with the child or other child. It is useful for the caregiver to be instructed to “watch, wait, and wonder” what the child is seeking and needing from them, then to respond accordingly ...
post workshop to consolidate the newly learnt TOBY information, organise a ‘therapy tool box’ to support NET tasks and continue to learn and gain confidence about the TOBY intervention by using the App under a test flight mode. A parent user test flight mode will be created for each ...
Whether video-game training transfers broadly in order to enhance cognitive skills is a question that is fiercely debated, with some researchers making broad claims that “what video games teach is the capacity to quickly learn to perform new tasks—a capability that has been dubbed ‘learning to...
Technology, Knowledge and Learning Antri Avraamidou, John Monaghan& Aisha Walker Abstract This paper examines the computer game play of an 11-year-old boy. In the course of building a virtual house he developed and used, without assistance, an artefact and an accompanying strategy to ensure tha...
2015). Empirical work on young children’s indoor LPP types and their relationship to preschool-age children’s cognitive skills in the current literature is crucially lacking. Key Points Loose Parts Play (LPP) focuses on utilizing materials that offer multiple possibilities, enabling children to ...