The playsound command allows us to play sounds in Minecraft, let’s see how to use it. You can also write the command inside acommand block. /playsound <sound> [player] [position] [volume] [pitch] [minimumVolume] soundis the name of the sound, you’ll find the full Minecraft playso...
Play sound /playsound <sound: string> [player: target] [position: x y z] [volume: float] [pitch: float] [minimumVolume: float] Play a sound with optional player, position, volume, pitch, and minimum volume. Arguments minimumVolume: float A float that specifies the volume. Between 0.0 ...
PlaySound((S.PlaySound)p); break; default: base.ProcessPacket(p); break; @@ -7238,7 +7241,7 @@ public MirControl BindInfoLabel(UserItem item, bool Inspect = false) #region DONT_DEATH_DROP if (HoverItem.Info.Bind != BindMode.none && HoverItem.Info.Bind.HasFlag(BindMode.DontDeathdrop...
Session2Command.介面常數 指令2.結果 Session2CommandGroup Session2CommandGroup.Builder Session2CommandGroup.InterfaceConsts Session2Token Session2Token.InterfaceConsts SoundEffect SoundPool SoundPool 建構函式 屬性 方法 自動暫停 自動恢復 負荷 LoadAsync 暫停 玩 釋放 履歷 SetLoop SetOnLoadCompleteListener 設定優...
Returns or sets a Boolean (bool in C#) value that is True if the reminder should play a sound when it occurs for this item. Read/write. C# 複製 public bool ReminderPlaySound { get; set; } Property Value Boolean Remarks The ReminderPlaySound property must be set in order to valida...
Command to displayaplaymanual in Linux:$ man 1 aplay NAME arecord, aplay - command-line sound recorder and player for ALSA soundcard driver SYNOPSIS arecord flags aplay flags DESCRIPTION arecord aplayis much the same, only it plays instead of recording. For supported soundfile formats, the...
vgmstream123: A command-line player. The main library (plainvgmstream) is the code that handles the internal conversion, while the above components are what you use to get sound. Usage If you want to convert game audio to.wav, getvgmstream-clithen drag-and-drop one or more files to the...
mediaPlayer.AudioStateMonitor.SoundLevelChanged += AudioStateMonitor_SoundLevelChanged; When handling theSoundLevelChangedevent, you may take different actions depending on the type of content being played. If you are currently playing music, then you may want to let the music continue to play wh...
When enabled, system sound effects for certain events will also be reflected physically through haptics, such as moving focus, reaching the end limit of a scrollable section, checking a box, or when you receive a notification or start up a game. This optional feature enhanc...
arecord, aplay - command-line sound recorder and player for ALSA soundcard driver SYNOPSIS arecord[flags] [filename]aplay[flags] [filename [filename]] ... DESCRIPTION arecordis a command-line soundfile recorder for the ALSA soundcard driver. It supports several file formats and multiple sound...