class in UnityEngine / 继承自:Effector2D 描述 应用“平台”行为,例如单向碰撞等。 当源Collider2D为触发器时,特效器将在目标Collider2D与源重叠时施加力。当源Collider不是触发器时,仅当目标Collider2D与源接触时,特效器才施加力。 变量 rotationalOffset相对于本地“上”的旋转偏移角度。
脚本API UnityEngine UnityEditor Unity OtherPlatformEffector2D.useSideFrictionpublic bool useSideFriction ; 描述 是否应该在平台侧边上使用摩擦力? 为false 时,侧边上的接触不使用摩擦力。为 true 时,使用任何现有摩擦力。在与垂直表面接触时,如果施加力以便使 Collider2D 保持与表面接触,则这可用于停止减慢 Co...
class in UnityEngine.TestToolsDescription 用于指定在其上运行的平台。 使用此类可以指定应该测试哪些平台。使用 RuntimePlatform 枚举可以指定平台,并指定列表的 include 或exclude 属性以便设置某个测试是否应该应用于平台。您还可以将一个或多个 RuntimePlatform 值作为参数传入 PlatformAttribute 构造函数,从而指定应该...
plug-ins, running builds, and deploying to devices and emulators. Furthermore, it gives you all the goodness you expect from Visual Studio such as IntelliSense, integrated debugging, project and configuration management, integration with Visual Studio Online, and the ability to use TypeScript. ...
语言:中文 RuntimePlatform.WindowsEditor 描述 在Windows 上的 Unity Editor 中。 另请参阅:RuntimePlatform、Platform dependent Compilation.。 using UnityEngine; public class Example :MonoBehaviour{ void Start() { if (Application.platform==RuntimePlatform.WindowsEditor) {Debug.Log("Do something special ...
plug-ins, running builds, and deploying to devices and emulators. Furthermore, it gives you all the goodness you expect from Visual Studio such as IntelliSense, integrated debugging, project and configuration management, integration with Visual Studio Online, and the ability to use TypeScript. ...
UnityEditor Unity Unity.IO.LowLevel UnityEditor.Profiling.Memory OtherRuntimePlatformenumerationDescription 正在运行的平台应用程序。由 Application.platform 返回。 注意:使用RuntimePlatform 与平台相关的编译之间的不同在于使用 RuntimePlatform 是在运行时评估的,而依赖于平台的编译是在编译时评估的。因此,如果可以...
unity3d.com Version: 2018.2 语言: 中文 脚本API UnityEngine UnityEditor Unity OtherRuntimePlatform.WindowsEditor描述 在Windows 上的 Unity Editor 中。 另请参阅:RuntimePlatform、Platform dependent Compilation.。 using UnityEngine;public class Example : MonoBehaviour { void Start() { if (Application...
Rider has Unity support built in, and the very first time you open a Unity solution it willautomatically configure Unity to use Rideras the default editor for C# scripts and shader files. Once done, double-clicking a C# script or shader asset will open the solution in Rider. ...
The Web Service for Stylizer appengine-goai-platform UpdatedDec 10, 2022 TypeScript Cluster and plot S-BERT embeddings generated from song lyrics nlpmachine-learningaigcpsong-lyricsai-platform UpdatedJul 20, 2021 Python Load more… Add a description, image, and links to theai-platformtopic page...