Over the past 8 years, I’ve established friendships and maintained regular communications with more members of the PS2 community than I can even begin to count. Many of whom have gone out of their way to help further promote and support the game. Whether by creating epic gameplay videos tha...
help us to promote our events and post on the forums. During our few trips out to San Diego he showed us the ropes of what really goes into game development, the tools behind the scenes, the discussions and more. I count Adam among my friends and will continue to stay in contact with...
Looking Forward When Oshur was first teased, the community clamored for underwater combat, and I definitely wanted it, too. There was alotof new going on around that time period: new tech, new ideas, new continent. There was no way we could have pulled the trigger then. The sheer volum...
Jan 22 – The class action suit for the PlayStation/SOE security breach of May 2011 is resolved, awarding the lawyers $2.75 million and each affected player 450 station cash… but only for US players and only if you filled out a form and could prove you were affected Feb 2 – Sony ann...
NPCs no longer count toward the Engineer's Anti-Materiel Rifle directive. Hammerhead AMR now contributes progress to the Engineer's Anti-Materiel Rifle directive. MKV-P Suppressed now has a standard laser sight, like equivalent weapons. NS-66 Bumblebee's icon now shows a magazine....
Fixed a rock being able to be clipped into near Viridian Genetics Lab on Oshur. You'll no longer find the Oshur Expedition countdown screens in Sanctuary. You no longer hear footsteps of players moving underwater while you're above water....
Clicking the Outfit button as a player without an Outfit will now bring you to the Outfit Search page initially. Underbarrel Grenade launchers should no longer have large animation hitches during a reload. Repair Ribbons once again count toward directive progress. ...
Burst fire pellet count from 5 to 4. Phobos VX86, GD-66 Claw, TRS-12 Uppercut (Empire Pump Shotguns) Maximum damage from 125 to 100. Minimum damage from 50 to 63. Dev Note: This is a heavy swing. These weapons will very likely need to get tuned back into a more usable position ...