The idol doesn’t have to see the victim, but must be on the same plane of existence. This ability doesn’t require concentration and lasts until the idol uses the ability again or until the victim makes a successful Wisdom saving throw (DC 17, Charisma based). The victim may attempt a...
Far Entropy is complete void, the ether there contradictorily representing its own non-existence. All three poles are inimicable to life; all the interesting stuff happens closer in. As you move from Stasis to Dynamism, the etheric crystal fractures into the Elemental Pillars. These first ...