Likely caused a by copy-paste error with CDU#2 dataref defs. Fix 737 – ground power avail light to be in sync with sim The annunciator in the 737 would indicate based on logic that was similar, but not identical to the sim, thus making the light out of sync with the actual power...
soybean paste 1 space 85 space transportation 3 spaghetti 3 Spain 20 SPAM 1 Spanish 1 Sparks 1 species 3 speed 13 spend 1 sphere 1 spices 8 spider 2 spider web 1 spinach 1 sport 124 sports 379 sports & recreation 314 sports equipment 68 sports facilities 11...
FE880~FE8BF - Super Smash Bros Symbols [Super Smash Bros. Symbols] FE8C0~FE8FF - Fantendo Smash Bros Symbols [Fantendo Smash Bros. Symbols] FE900~FE93F - Mathematical Symbols Extended-1 FE940~FE9BF - Symbols and Punctuation Extended-2 FE9C0~FE9FF - Number Forms Extended-2 FEA00~FEB...
Longitudinal resistance (Rxx, closed symbols) and Hall coefficient (RH, open symbols) are displayed as a function of VG in Fig. 3g. The existence of the top and the bottom topological surface is clearly recognized as the two transitions displaying a shoulder around at VG ¼ À 30 V in...
renaming all the Objective-C symbols on Mac, and renaming the DLL on Windows. I’ve not investigated this for feasibility, but it’s certainlytheoreticallypossible. This would allow X-Plane’s version of CEF to coexist with (one) plugin-provided copy, albeit atdoublethe CPU and memory cost...
Now I need to code that in VB.net so that from the 3 points I get the equation of the plane and then I can sub my point(x,y) into the equation to get z at that point. Does anyone have a vb.net code sample for solving this in any way? Thanks, Tom All replies (11) ...
May be older than any SDK but the “Description” field for the Datarefs [sim/graphics/view/] view_pitch , view_roll and view_heading is ambiguous for the first two and erroneous for the third one. A proposed fix would be to copy paste the ones of [sim/flightmodel/position/] theta,...
Particle FX editor supports copy/paste – finally! New datarefs to help support particle FX New built-in effects for JATOs, water bombing, ground scrapes, and rotor wash Overrides in the ACF to opt out of new FX if desired. Normal map decals and decals for objects ...