including grid lines and spacing between pixels. The output is not just a pixel circle - and the overall size of the generated output is therefore equal to the output displayed in the generator.
With this feature you can use all kinds of matrices, for example a circle matrix. To make the mapping process easier you can use the online mapping tool at http://pixelinvaders.ch/pixelcontroller/. First use the keys a/y and s/x to change the matrix size, then click the corresponding...
public class ExampleClass :MonoBehaviour{ void Start() {Texture2Dtexture = newTexture2D(128, 128); GetComponent<Renderer>().material.mainTexture = texture; for (int y = 0; y < texture.height; y++) { for (int x = 0; x < texture.width; x++) {Colorcolor = ((x & y) != 0 ?Co...
StaffCircle Star Wars (Independent Publisher) StarRez REST v1 Storm Glass (Independent Publisher) Stormboard Strategic Portfolio Manager Strava (Independent Publisher) Stripe Studio Ghibli (Independent Publisher) Sunrise-Sunset (Independent Publisher) Supportivekoala (Independent Publisher) SureXeroLite (Indepe...
StaffCircle Star Wars (Independent Publisher) StarRez REST v1 Storm Glass (Independent Publisher) Stormboard Strategic Portfolio Manager Strava (Independent Publisher) Stripe Studio Ghibli (Independent Publisher) Sunrise-Sunset (Independent Publisher) Supportivekoala (Independent Publisher) Survalyzer EU Surv...
The OSC Generator does not work: make sure you select the correct resolution for the OSC sender, take a look at the INFO tab, there you see the PixelController internal buffer size. Use this resolution in your OSC sender (or Processing sketch).HOW...
CircleCollider2D Cloth ClothSkinningCoefficient ClothSphereColliderPair ClusterInput ClusterNetwork Collider Collider2D Collision Collision2D Color Color32 ColorUtility CombineInstance Compass Component ComputeBuffer ComputeShader ConfigurableJoint ConstantForce ConstantForce2D ContactPoint ContactPoint2D ControllerColliderHi...
CircleCollider2D Cloth ClothSkinningCoefficient ClothSphereColliderPair ClusterInput ClusterNetwork Collider Collider2D ColliderDistance2D Collision Collision2D Color Color32 ColorUtility CombineInstance Compass Component CompositeCollider2D ComputeBuffer ComputeShader ConfigurableJoint ConstantForce ConstantForce2D Cont...
StaffCircle Star Wars (Independent Publisher) StarRez REST v1 Storm Glass (Independent Publisher) Stormboard Strategic Portfolio Manager Strava (Independent Publisher) Stripe Studio Ghibli (Independent Publisher) Sunrise-Sunset (Independent Publisher) Supportivekoala (Independent Publisher) Survalyzer EU Surv...
StaffCircle Star Wars (Independent Publisher) StarRez REST v1 Storm Glass (Independent Publisher) Stormboard Strategic Portfolio Manager Strava (Independent Publisher) Stripe Studio Ghibli (Independent Publisher) Sunrise-Sunset (Independent Publisher) Supportivekoala (Independent Publisher) Survalyzer EU Surv...