floor(Math.random() * 100000)}` } } } *{ margin: 0; padding: 0; } #app{ position: relative; /* overflow: hidden */ } Binary file added BIN +13.3 KB src/assets/font/Minecraft.woff2 Show comments Edit file Delete file Binary file not shown. Binary file added BIN +...
While I didn’t originally intend the PixelBrite to be classified as a piece of pixel art it is easily recognizable as one. The ultra low-res, digital feel is easy to see, however I wanted the pixel art that resulted to be a bit different. I’ve found that there’s a very gray ar...
optimal deformation regression models at sampling positions can be propagated to other positions on the trajectory by interpolating the estimated local stiffness. However, the state of the art in the field of US image correction for force-induced deformation is not yet applicable to clinical practice...
Cut-n-Paste Dungeon Most 2D games use modular tiles in a variety of permutations to build a wide variety of environments while using a minimum of actual assets. Included in the resources for this module is a printable page of a simple tileset for a dungeon floor. To illustrate the versatil...
Layer groupsfor organizing your work, andreference layersfor rotoscoping. Pixel-art specific tools likePixel Perfect freehand mode,Shading ink,Custom Brushes,Outlines,Wide Pixels, etc. Other special drawing tools likePressure sensitivity,Symmetry Tool,Stroke and Fillselection,Gradients. ...
The AI editing plugin can be purchased as a suite, or as individual components and offer its users options for healing, dodging and burning, skin tone blending, backdrop and floor cleaning, volume — contrast and shadow — adjustments, and eye/teeth enhancements. While the results are not alw...
hasKey( keyUserMaskEnabled ) ) { hasLayerMask = true; } } catch(e) { hasLayerMask = false; } return hasLayerMask; } // GET SELECTED LAYERS function getSelectedLayers() { var resultLayers=new Array(); try { var descGrp = new ActionDescriptor(); var refGrp = new Ac...
// reference shadertoy float perlinNoise(vec2 p) { vec2 pi = floor(p); vec2 pf = fract(p); vec2 w = pf * pf * (3.0 - 2.0 * pf); return mix(mix(dot(hash22(pi + vec2(0.0, 0.0)), pf - vec2(0.0, 0.0)), dot(hash22(pi + vec2(1.0, 0.0)), pf - vec2(1.0, 0.0...
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and the maximum displacement values are 23.2 ± 10.3 µm (unfiltered), 3.7 ± 3.0 µm (lowpass), and 3.4 ± 1.9 µm (lowpass + Poisson), indicating that the noise floor for displacement fitting in the filtered data is in the order of 3–4 µm, or ~6% of the actual pixel...