PC Software Piracy Rates in Latin America , by Country , 2007Rica, CostaSalvador, El
their own rates. bsa.nl bsa.nl 由於高盜版率市場 所佔的全球PC使用者數量比例正快速上升,因此,即使這些地區的盜版率稍微有點改善,但 全球的整體盜版率仍舊持續上揚。 globalstudy.bsa.org globalstudy.bsa.org The global softwarepiracy ratewasunchanged at ...
2. Countries with the highest rates of piracy When it comes to piracy rates, a number of factors come into play. These include the digital population in the said country, how stringent the laws are, and GDP. The world’s most pirated countries are the ones that have the fastest internet ...
Satellites trained on the region could follow even fleeing pirates, to be plucked out of the water by helicopter or to be intercepted upon their return to the shore. Rates of Piracy The end of an era The requirements for piracy were no longer being met. And thus, there have been no ...
Here’s a retro stat for you: According to media piracy statistics from an MPA study conducted way back in 2004, the 16-24 age group had by far the highest rate of internet piracy. The study looked into every country’s piracy rates and found that more than 58% of pirates were in ...
HD MultiredditHD Alternate subreddit curated by /u/nbatman Best Free Streaming Site that rates streaming services YMovies Unique design, HD server with additional hosts, nice speeds, YIFY and other releases (+ torrents) HDO Unique design, HD server with additional hosts, also country-specific fi...
HD MultiredditHD Alternate subreddit curated by /u/nbatman Best Free Streaming Site that rates streaming services StreamCR Clean design, very nice speeds, large variety of films and series, HD server, Popular Site YMovies Unique design, HD server with additional hosts, nice speeds, YIFY and ...
The results of this paper suggest that the existing socio-economic conditions and the lack of proper institutions in developing and emerging economies may be responsible for high software piracy rates. One may, therefore, infer that the current trends of globalization and socio-economic development ...
until you're blue in the face, but it's a non-zero amount, and though we will never know the extent and precise amount of lost sales revenue without an alternate reality device and a golden experiment, it is certainly substantial based on some devs' self-reported piracy rates in the ...
To derive these numbers, the study estimated substitution rates, which assumes that without counterfeit channels, many pirates would purchase legitimate products. In turn, the U.S. Bureau of Economic Analysis used industry-specific numbers to derive the cascading effects of those direct losses through...