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Loader for BepInEx to be able to use MelonLoader plugins. Notes Launch options for MelonLoader are located inBepInEx/config. Additional options configuring the internal components of MelonLoader are also located here. The configuration file will be generated on the first launch automatically. ...
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train_sampler=None train_loader=torch.utils.dataDataLoadertrain_dataset,...,pin_memory=True)fordata,labelsintrain_loader:data=data.to('cuda:0',non_blocking=True) 1. pin_memory 1.1 什么是锁页内存(Pinned Memory/PageLocked Memory)?什么是"Pinned"? 参考Cuda锁页内存和零复制 通常我们的主机处理器...
data_loader = DataLoader(dataset, batch_size=32, shuffle=True, pin_memory=True) device = torch.device('cuda' if torch.cuda.is_available() else 'cpu') model = torch.nn.Linear(1, 1).to(device) for inputs, labels in data_loader: inputs, labels = inputs.to(device), labels.to(devic...
data_loader = DataLoader(dataset, batch_size=32, shuffle=True, pin_memory=True) device = torch.device('cuda' if torch.cuda.is_available() else 'cpu') model = torch.nn.Linear(1, 1).to(device) for inputs, labels in data_loader: inputs, labels = inputs.to(device), labels.to(devic...
用户自定义类 (支持通过类加载器加载的类 load by auto_loader) 继承\Pinpoint\Plugins\DefaultRequestPlugin并重写joinedClassSet 注册AspectClassHandle类 publicfunctionjoinedClassSet():array {// don't forget passing the parent AspectClassHandle$cls =parent::joinedClassSet();$classHandler =newPinpoint\Com...
BepInEx is a plugin / modding framework for Unity Mono, IL2CPP and .NET framework games (XNA, FNA, MonoGame, etc.) (Currently only Unity Mono has stable releases) Platform compatibility chart WindowsOSXLinuxARM Unity Mono✔️✔️✔️N/A ...
We're happy to announce the release of Pinpoint v2.0.2. Please check the release note at (https://github.com/naver/pinpoint/releases/tag/v2.0.2). The current stable version isv2.0.2. Live Demo Take a quick look at Pinpoint with ourdemo!
{5staticclassConditionimplementsConfigurationCondition {6@Override7publicbooleanmatches(ConditionContext context, AnnotatedTypeMetadata metadata) {8...9Resource resource = context.getResourceLoader().getResource("classpath:/batch.properties")10...11finalString enable = properties.getProperty("batch.enable");...