Global Render Quality: Medium Anti-Aliasing: TAA (you can also disable this) Terrain LoD: 85% Terrain Vector: Data Low Objects LoD: 85% Windshield Effects: High Ambient Occlusion: Off (this one is important) Volumetric Clouds: Low Texture Resolution: Medium Anisotropic Filtering: 16x (Can be ...
I set everything to maximum whilst maintaining an in-game render resolution of 1.0, withSteamVR reporting a headset resolution of 100% as 4312 x 5100 per eye. Skarredghost later told me this was sort of 4K per eye, take that Apple At this point,my PCVR rig with its 3080Ti spun its ...
Pimax, a global leader in high-performance VR technology, debuted its Crystal Super headset on the world stage at CES2025, letting global media get... Jan 02, 2025, 09:15 ET Pimax launches the world's smallest full-feature 8K resolution headset: the Pimax Dream Air Pimax, a manufacturer...
模糊阴影根据您的喜好此设置的目标是通过模糊树木(特别是)的阴影,使其不会从远处投射到地面上。 因此它们几乎消失了,所以无论哪种方式都很烦人,取决于你的喜好。 不花钱。 地形纹理高确实使用了更多的显存,但在视觉上却有很大的不同。 很大程度上超过了各向异性过滤。
upscaling) included in the new Pimax Play client to help offset the heavy rendering cost of Pimax’s 35ppd distortion profile. To give an idea of some numbers,SteamVR reports 100% resolution for my Crystal as 4312 x 5104 per eye, which my RTX4080 finds difficult to render even at 72hz...
Render Quality Settings PiTool: Rendering Quality: 1.0 (default) SteamVR: Video: Manual Override: 50% These settings produce a large enough headset render target to play games at common vorpX resolutions. The above was tested with a 5K+, for Pimax 8K SteamVR quality at 50% might already...
Global Render Quality: Medium Anti-Aliasing: TAA (you can also disable this) Terrain LoD: 85% Terrain Vector: Data Low Objects LoD: 85% Windshield Effects: High Ambient Occlusion: Off (this one is important) Volumetric Clouds: Low Texture Resolution: Medium ...