The easy way is to run PICO-8 and hit ESC to get their command line. Then I type LOAD #cartid where #cartid is literally the id of the cartridge on the forums. In the case of Demon Castle it's #demon_castle-0 so I can just LOAD #demon_castle-0 followed by RUN. Alternatively ...
_updater.p8: Takes the gfx/sfx fromcoreand places them intoceleste2and each level cartridge sfx.txt: Sound FX information After modifying a level and running the_packer, you must update the respective level offsets ingamestate.luafor it to load from the main cartridge correctly. This could ...
You can now close PICO-8 from the options menu while playing a game. This is handy for devices that do not have a 'kill app' option / button combination. Previously it was necessary to first exit to splore, then open a cartridge menu and use the options menu from there. ...
You can modify the love.load function to load a specific cartridge and package it into a .love file (renamed .zip) to distribute. Have fun!! Let me know about any bugs you find. I know there's some issues with removing stuff with del in a foreach loop (causes a bug in celeste.p8...
Why not see if it's possible with Pico-8? My answer was quite simple: Challenge accepted! It's not a game perse, but I'm currently more advanced than on the original project, there is no cartridge for now, as the code is a mess and it's basically just testing some of my original...