PhysX! Why is it gone??? anyuserno2 3mo I am so sick and tired of video gaming these days. Games have gone BACKWARDS. Sure the resolution improved and there are more polygones, but what actually felt NEXT GEN back in the days was PhysX! And I have to put this here in the off...
What is PhysX?PhysX is a physics simulation engine developed by NVIDIA, primarily used in gaming to render realistic physical interactions within virtual environments.Does PhysX require special hardware?It can utilize the computational power of NVIDIA GPUs for accelerated physics simulations, but it can...
The first program we tested is AGEIA's test application. It's a small scene with a pyramid of boxes stacked up. The only thing it does is shoot a ball at the boxes. We used FRAPS to get the framerate of the test app with and without hardware support. With the hardware, we were a...
The advantage of forces is that regardless of what forces you apply to the bodies in the scene, the simulation will be able to keep all the defined constraints (joints and contacts) satisfied. For example gravity works by applying a force to bodies. Unfortunately applying large forces to ...
What is this PHYSX -> CPU on my screen? by u/ItzDerock in 24hoursupport i may be wrong but it seems that either the overlay is bugged or physx never even runs on the gpu. i cant find any picture online that shows the overlay running off gpu. R-T-B Supporter Joined Aug 20, ...
There is also the constant block. This is a chunk of per-scene global information that the application can give to the shader to operate on. You will want to use this to encode rules about what to filter and what not. Finall, SampleSubmarineFilterShader() also has a PxPairFlags parameter...
What is NVIDIA PhysX?PhysX is a proprietary realtime physics engine middleware SDK. Video games supporting hardware acceleration by PhysX can be accelerated by either a PhysX PPU or a CUDA-enabled GeForce GPU offloading physics calculations from the CPU, allowing it to perform other tasks instead....
Changing the PhysX settings from "Auto-select" to your discrete GPU. Does it really matter? What effect can it improve? And Why is it "Recommended" to "Auto-select"? Aren't discrete GPUs' PhysX supposedly better than the CPUs'? Need to set my display to
It is up to users to decide what to do with out-of-bounds objects. Typical options are: delete the objects let them continue their motion without collisions until they re-enter a valid region artificially teleport them back to a valid place ...
I'll also add fixes to this from time to time. Right now, there are some things that can be done, like adding VS2022 support and some fixes from GCC (at least from what I've seen in other people's forks of PhysX).Alternatives...