Set Gravity Gun damage inflictor to the gravity gun, not the player, which is the attacker • Prop physics damage tries to set correct attacker, based on entity ownership and physics attackers • Applied a whitelist to Auto refresh folder watchers, to save system resource usage ...
Improvements • CPropDoorRotatingBreakable does not try to precache NULL model breakables • Moved "render to video" temp file to videos/ folder • Allowed physgun_wheelspeed to go negative again handyman Fixed • Fixed symlinked autorefresh not working ...