Maximum Efficiency: Carnot Heat Engines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274 The Third Law of Thermodynamics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275 Answer...
Physics For Game Programmers : (currently en-route to my home via Amazon…) Looks like good practical programming reference. Before I start in earnest though, it’s always good to see what other people have done, and I tracked down these two 2d physics engines for Python\PyGame: PyMunk: ...
Some engines however still support them, while others will revert to using their convex representation for simulation (the newton and MuJoCo engines)Static shapes: static, respondable shapes that are programmatically moved will interact with dynamic, respondable shapes. This interaction includes collision...
Those are realized via linked dummies, where the link type is Dynamics, tendon constraint. Those tendons can be motorized via a proxy prismatic joint. Other engines will have to revert in modeling a string via two spherical, and one prismatic joint, with appropriate auxiliary masses in-between....