Physical gaming is a genre of computer games that has recently been made available for the home. But what does it mean to bring games home that were originally designed for play in the arcade? This paper describes an empirical study that looks at physical gaming and how it finds its place...
FIASCO: game interface for location-based play In this paper we describe FIASCO, a location based street game that is played both on a website and on the city streets. In the current technology landscap... M Chang,E Goodman - ACM 被引量: 22发表: 2004年 Live Role-Playing Games: Implic...
Children with ASD have not enough opportunities to participate in physical activity (PA), which lead to increase fitness and health problem. The aim of this study was to compare two programs on motor skills. In the current investigation, 30 high functioning autistic children were diagnosed by a...
Winners are declared every day and players with an excess of activity points can spend some to get hints in mental games of the suite, like Sudoku. The racing game runs in the background throughout the day and every little move counts. As the gaming platform is embedded in the daily ...
Correlations between both absolute and proportional change and the play activity were significant (absolute change: r=0.59, 95% CI 0.32 to 0.77; proportional change: r=0.39, 95% CI 0.08 to 0.64).CONCLUSIONS The presence of social interaction design elements in pervasive games appears to have a...
to further understand the role of playfulness in social gaming we conducted an empirical field study of physical console gaming. Six families with a total of 32 participants were provided with an Xbox 360 console, Kinect sensor, and three casual physical video games to play together for a ...
A double round-robin tournament was created for the 2 games per day, which was played on a full court. During the designated breaks, players were free to do as they chose (e.g., talk amongst each other, eat, play basketball or other games of their choice). Table 1 Daily program ...
Diarmid Campbell talks about camera based games such as those using the EyeToy and, more recently, the PlayStation Eye camera. He looks at the many different techniques that can applied to analysing video images and how to use them as a game input mechanism. For each technique, he explains...
If active gaming is to be used to increase physical activity levels then individual differences in levels of exertion and specific activity recommendations need to be taken into consideration. 展开 关键词: Video games Exercise Child Health Physical activity recommendations Girls ...
activities under the screen-based entertainment category, the Internet and games subcategories showed more profound increases in the times spent in these activities, with increases of 2.5 h/week (F = 50.69, P < 0.001) and 1.3 hr/week (F = 25.37, P < 0.001), respectively, from 2004 to ...