When the dependency on vibe was removed in#316, the simulation picked up sound effects for checkboxes, buttons, and sliders. @amanda-phetsaid: I generally don't like UI sounds when there are "silent" interactions, especially the most important pedagogical interactions. In other sims, we've us...
We have discussed adding a "click/clack" sound for the skateboard, so that the frequency of clicks/clacks is proportional to the speed of the skateboard.@ariel-phetdo you want to do this for the next publication of Forces and Motion Basics? Main questions: Does the sound need to visually ...