a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the
Opening of the Spirit Gatesalso has another effect to recover a Continuous Spell from the GY while you control a Level 10 monster, such as any Sacred Beast. Today, the other Continuous Spell involved
Phantasmal Force— Phantasms deal increased strike damage for each stack of might you have. Gain might when your phantasms become clones.ChronomancerTime Catches Up— Activating a Shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes. Stretched Time— Flow ...