In this study older adults (55 years and over) were compared ... Jennifer,L.,Dyck,... - 《J.educ.comput.res》 被引量: 328发表: 1994年 Effect of sleep deprivation and driving duration on the useful visual field in younger and older subjects during simulator driving Nine older subjects ...
Being happy is a state of mind which you are responsible for to a large extent. If you want to improve your personality then research core values or personality traits and self educate yourself about them. Find out yourself details about things such as compassion, caring, selfishness, friendship...
Problematic computer game use among adolescents, younger and older adults AimsPlaying digital games has been associated with forms of addictive behavior. Past research on the subject has often been criticized on theoretical and e... Ruth,Festl,Michael,... - 《Addiction》 被引量: 214发表: 2012...
The current study examined the relative contributions of gender and personality, exposure to physical abuse and violence in the family and exposure to media violence in both television and in video games on violent criminal activity. Three hundred and fifty-five young adults were included in the ...
Young adults are increasingly integrating social media into their daily lives and social behavior, and empirical work on the personality traits and interpersonal competency associated with use and the potential consequences of use on social behavior is still emerging. The present study sought to investig...
Participants who viewed their initial failure withself-compassiondevoted25 per cent more time to preparing for future trials, andscored higheron the second test than those who focused on bolstering their self-esteem. Self-compassion can enhance performance,suggested Breines and Chen,because it enables...
Given the conflicting evidence regarding the effects video games on children and adults, more research is needed to understand which aspects of video games may be beneficial to players, and which aspects may be detrimental. For example, small negative relationships have been found between playing vid...
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[28], which has to be taken into account when interpreting the results. One possible explanation for this is the age difference in the samples examined; while adolescents were interviewed in the present survey, both Soto and John [15] and Danner et al. [28] surveyed adults. As described,...
Nevertheless, the authors argue for a more nuanced explanation of the relationship than that which was concluded by Weech et al. [22]. 3. Methods 3.1. Participants In this study, 46 young adults between 18 and 30 years participated in the experiment. The participants were recruited from the...