本文基于《非人类角色:将自然纳入智慧城市的参与式设计模式中》,发表于 Journal of Interaction Design & Architecture(s)。 原文作者:Martin Tomitsch,译者:第三设计观察所,公众号:第三设计研究所 原文名称:The case for using non-human personas in design 原文链接:https://uxdesign.cc/the-case-for-using-no...
本文基于《非人类角色:将自然纳入智慧城市的参与式设计模式中》,发表于 Journal of Interaction Design & Architecture(s)。 原文作者:Martin Tomitsch,译者:第三设计观察所,公众号:第三设计研究所 原文名称:The case for using non-human personas in design 原文链接:https://uxdesign.cc/the-case-for-using-no...
In user experience and user interface design, a persona is a fictional character that represents a typical user of an app, website, or other product, so that designers can clarify their target user and empathize with them.A user persona contains critical details about a hypothetical user who ...
Cast(in credits order) Jun Fukuyama...Protagonist - Joker(voice) Mamoru Miyano...Ryuji Sakamoto - Skull(voice) Nana Mizuki...Anne Takamaki - Panther(voice) Ikue Ôtani...Morgana - Mona(voice) Tomokazu Sugita...Yusuke Kitagawa - Fox(voice) ...
We present a design that assigns persona information and uses it to selects one identity from several user identities in user resources such as bookmarks. As a proof of concept, we implemented a persona-bookmark system. In this system, a user can assign his persona information to his bookmark...
The motion sensing game design involving interactive design, user cognition, information layout of product, interface, influences nearly every important aspect of user experience. To our knowledge, the main problems exist in the motion sensing game design are as follows: (1) motion sensing games, ...
The technique is claimed to help designers in keeping a clear focus and shaping a consistent user-interface by making 'the user' present in the design work. In this paper we report on a number of projects where we have elaborated on the persona approach for collaborative design. With the ...
The 'Persona Process' refers to a sequential set of phases that can be compared to the stages of human reproduction and development. It helps in planning and implementing User-Centered Design (UCD) by providing specific steps, addressing known issues, and answering common questions. ...
your users’ traits and preferences can help you anticipate potential problems and tailor your products and communications accordingly. For instance, if your personas are generally young, you might notice a preference for mobile-friendly interfaces and prioritize responsive design in your product ...
The motion sensing game design involving interactive design, user cognition, information layout of product, interface, influences nearly every important aspect of user experience. To our knowledge, the main problems exist in the motion sensing game design are as follows: (1) motion sensing games, ...