All-out Attack: The party members all attack at once for combined, massive damage. If all enemies are defeated in that All-out Attack, the game will play a finishing touch sequence featuring the party member who has knocked down the last enemy....
On PlayStation 5, Xbox and Windows, the All-out Attack animations and in-game cutscenes that show flashing lights are now dimmed to prevent epilepsy seizures.[10] Similar methods are used in Japan during anime broadcasts. The dimming effect on the All-out Attack screen is absent from the...
and hits on enemy weaknesses are accompanied by elaborate cut-ins of all-new Persona portraits. The stereoscopic 3D effect is a nicely done as well, and adds an appreciable sense of depth to the labyrinths, though it can be tricky to nail down a good spot on the slider. It’s a defini...
Iwatodai Strip Mall Kyoto Miscellaneous Naganaki Shrine Paulownia Mall Port Island Station Tartarus Velvet Room Miscellaneous [2] Navigator Portraits Title Screen Battle [3] All Out Attack Battle UI Elements Cutins ConsoleGenre PSPTurn-Based RPG...
which would be out two months afterwards. The facelift of the game is absolutely INCREDIBLE (the extra inch of chin all of the character portraits got made them a lot prettier to look at). The game looks so beautiful, and while it takes after Persona 5's design philosophy, it still reta...
allowing the S.E.E.S. to go for the gorgeously animated All-out-Attack. But sometimes to pull this off you need to make a Persona that can tank whatever the Shadow throws at you and make it easier for you to sweep them off their feet. Outside of Tartarus, you’ll have access to...
Just teasing us right out of the gate with this mysterious new character’s Finishing Touch, eh? Also don’t think I didn’t notice that you didn’t show the character images during the All-out Attack because you’d have to show her unmasked. I’m wise to your tricks, game. Music:...
and black gloves are neat touches to complement the fancy new combat animations. And yet it's all so familiar at the same time; the normal attack animations are true to form, the battle portraits are identical, and how your crew blast themselves in the head with an Evoker remains the sick...
We've already covered Persona 3 Portable's switch to static backgrounds and character portraits for cutscenes and general exploration, a core component of the visual engine. When exploring Tartarus you get a look at what the game really looks like... for the most part. Obviously it lacks the...