By implementing the above optimization on a SSR test app in 4K on GTX 1080 @ 1607 Mhz, the elapsed GPU time on the SSR workload went from 0.54 ms to 0.42 ms (29% speedup on the workload). By going further and batching 4 texture fetches instead of 2, the GPU time went down to ...
" Measured " . format_si($rate_95th) . "bps of " . format_si($cdr) . "bps (" . $percent . "%) @ 95th %ile"; $background = get_percentage_colours($percent); echo "" . print_percentage_bar(350, 20, $percent, NULL, "ffffff", $background['left'], $percent . "%", "...