Importantly, our results suggest that autistic people are able to find aspects of gameplay that suit their particular needs and interests. While there are differences between autistic and non-autistic board game preferences, board games have enough variety that they can accommodate a variety of prefer...
"Assassin's Creed is more than just a game. It can be a platform for meaningful exploration and reflection wrapped in the excitement of unforgettable gameplay, and it is that fusion of creativity, diversity, immersion and fun that continues to define the franchise and connect...
Figure 3. BattleViro gameplay [35]. Viral Combat Viral Combat [37] was developed by the same team that created BattleViro. However, instead of targeting people already with HIV, this game attempts to promote PrEP adherence. The levels are slightly different, as are the messages received by ...
I would say it takes the GM almost no effort to do this sort of gameplay though. For APs all you have to do is raise player level by a certain amount and give out the same XP. I would say with how XP works in PF2 this is super easy. The real deterrent "some GMs just don't ...
I for one am already leery for a few reasons - PF1 isn’t really my thing unless a game’s set and setting seems really good. I don’t usually like to start above 1st level, but for Dark Sun it is definitely on brand. So if this becomes a Recruitment, then I’d like to know...
Players want that "gogogogogo" gameplay now. I'm not saying slowplay and tedium isn't fun at times, but it's much different for something like a classic server where it's known that is going to be a core element. On an exponential level, dungeons have some of that same factor. ...
Displaying time-consuming as "difficult" by falsifying gameplay for how much time you have to devout to a game is, by its nature, a fallacy. They believe, inherently, that prestige in a game is determined by how much time you sink into it, and nothing else. Reply With Quote ...
et al. Expertise increases planning depth in human gameplay. Nature 618, 1000–1005 (2023). PubMed Google Scholar Trinh, T. H., Wu, Y., Le, Q. V., He, H. & Luong, T. Solving olympiad geometry without human demonstrations. Nature 625, 476–482 (2024). CAS PubMed PubMed ...
But if indeed you bought a game because you legit thought it was going to be amazing, spent 70 of your hard earned Euros on it, then it turns out you hate the controls, you hate the graphics, you hate the story, you hate the gameplay loop, you hate the ar...
You are now free to post in the gameplay thread. Essentially you are waiting for dinner as usual, some of the NPCs - as detailed in the post - are on deck, feel free to interact with them, I'll respond with them tomorrow. I will move things along tomorrow night. ...