This study aims to produce video-based learning problem solving integrated chanel youtube light material that meets the criteria worthy .. The method used is research and development (Research and Development) which adopted from Borg and Gell where researchers took 7 stages from 10 stages which ...
Penerapan Problem Based Learning untuk Meningkatkan Motivasi dan Hasil Belajar Dalam Pembelajaran Bahasa Indonesia Siswa Kelas V SDN Tegalweru.v:* {behavior:url(#default#VML);}o:* {behavior:url(#default#VML);}w:* {behavior:url(#... Y Yasmin - SKRIPSI Jurusan Kependidikan Sekolah Dasar & Pr...
Dilihat dari rata-rata kreativitas siswa sebelum diberi project based learning adalah 24,59 dan sesudah diberi project based learning rata nilainya 34.81 berarti ada kenaikan sebesar 11,22 jadi ada perbedaan sebelum dan sesudah penerapan model pembelajaran project based learning. Sedangkan Uji hipotesis...
2011. Penerapan Model Problem Based Learning (PBL)-Cooperative Learning Tipe Teams Games Tournaments (TGT) dalam Pembelajaran Materi Perbaikan Peripheral Kelas X TKJ SMK Negeri 6 Malang. Pembimbing: (I) Drs. Puger Honggowiyono, M.T., (II) Triyanna Widiyaningtyas, S.T, M.T. Kata Kunci ...
EFEKTIVITAS PENERAPAN MODUL MIKROBIOLOGI HASIL PERTANIAN BERVISI PROBLEM BASED LEARNING KELAS X DI SMK N 1 BAWEN Learning聽 context in vocational schools involves a process of acquiring knowledge, lifeskill, skills and attitudes regarding competency to do a task or jo... C Mubtadiah,SH Bintari...
Mungkin tiga teknik ensemble learning yang paling populer adalah bagging (mengantongi), boosting (meningkatkan), dan stacking (menumpuk). Faktanya, semua ini menunjukkan perbedaan antara jenis metode ensemble berurutan, paralel, homogen, dan heterogen. ...
Most educators agree that problem solving is among the most meaningful and importantkinds of learning and thingking. That is, the central focus of learning and instructionshould be learning to solve problems. There are several warrants supporting that claims.They are authenticity, relevance, problem ...
The purpose of this research is to produce a two-phase flow tool as a learning media and practicum based on the engineering approach (BPRT) to increase student motivation, abilities, skills, and understanding of two-phase flow courses. The research stages were carried out by designing the desig...
PEMANFAATAN MEDIA PEMBELAJARAN AUTOGRAPH MENGGUNAKAN PENDEKATAN PROBLEM SOLVING UNTUK MENINGKATKAN KEMAMPUAN METAKOGNISI SISWA SMAAutograph Software is a special program used in learning mathematics. Autograph has the ability to make 2D and 3D... F Wahyuni - 《Jurnal Pengabdian Masyarakat Mipa Dan Pend...
This study aims to describe the improvement on seventh grade students of junior high school 1 Teras in solving math problem by using problem metode. This study belongs to classroom action research. The technique used for collecting data were observation, test, field notes, and documentation. The ...