* Small optimization (~2-4%) and whitespace cleanup! – Cleans up a ton of whitespace in cpu.c (like 100KB!) and improves readability of some massive decode statements. Added an optimization for PC-relative loads (pool load) in ROM (since ...
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I was planning on doing just that at some point, using the textures from Ryadica's ReLCS - it just really sucks that the guy disappeared, I would've loved to ask for permission. Another small issue is the fact that we don't have the map in higher quality, maybe my friend will be ...
If I lower my display resolution, the fullscreen slowdowns go away. This all happens without touching the internal resolution setting in PCSX2. If it was small, this applies: The problem is the number of pixels being updated every frame when the output resolution is high. Yes, that actually...
By company size Enterprises Small and medium teams Startups By use case DevSecOps DevOps CI/CD View all use cases By industry Healthcare Financial services Manufacturing Government View all industries View all solutions Resources Topics AI DevOps Security Software Development View al...
By company size Enterprises Small and medium teams Startups By use case DevSecOps DevOps CI/CD View all use cases By industry Healthcare Financial services Manufacturing Government View all industries View all solutions Resources Topics AI DevOps Security Software Development View a...
By company size Enterprises Small and medium teams Startups By use case DevSecOps DevOps CI/CD View all use cases By industry Healthcare Financial services Manufacturing Government View all industries View all solutions Resources Topics AI DevOps Security Software Development View all...
proc) continue; ordered_processors.push_back(proc); } } // find the large and small clusters based on frequency // this is assuming the large cluster is always clocked higher // sort based on core, so that hyperthreads get pushed down std::sort(ordered_processors.begin(), ordered_...
proc) continue; ordered_processors.push_back(proc); } } // find the large and small clusters based on frequency // this is assuming the large cluster is always clocked higher // sort based on core, so that hyperthreads get pushed down std::sort(ordered_processors.begin(), ordered_...
proc) continue; ordered_processors.push_back(proc); } } // find the large and small clusters based on frequency // this is assuming the large cluster is always clocked higher // sort based on core, so that hyperthreads get pushed down std::sort(ordered_processors.begin(), ordered_...