If I lower my display resolution, the fullscreen slowdowns go away. This all happens without touching the internal resolution setting in PCSX2. If it was small, this applies: The problem is the number of pixels being updated every frame when the output resolution is high. Yes, that actually...
proc) continue; ordered_processors.push_back(proc); } } // find the large and small clusters based on frequency // this is assuming the large cluster is always clocked higher // sort based on core, so that hyperthreads get pushed down std::sort(ordered_processors.begin(), ordered_...
I was planning on doing just that at some point, using the textures from Ryadica's ReLCS - it just really sucks that the guy disappeared, I would've loved to ask for permission. Another small issue is the fact that we don't have the map in higher quality, maybe my friend will be ...
Flatpak steam is seeing a small drop in popularity Despite the official driver being EOL, Vega 8 is still showing strong. People want them APUs CPU Share is very interesting on Linux these days. 70% AMD, 30% Intel How the turns table ...
// In order to keep a small performance impact only the first sprite will be checked // // Some safe-guard will be added in the outer-loop to avoid corruption with a limited perf impact if (v[1].XYZ.Y < v[0].XYZ.Y) { // First vertex is Top-Left for (u32 i = 0; i...
proc) continue; ordered_processors.push_back(proc); } } // find the large and small clusters based on frequency // this is assuming the large cluster is always clocked higher // sort based on core, so that hyperthreads get pushed down std::sort(ordered_processors.begin(), ordered_...