SaveState.h ShaderCacheVersion.h ShiftJisToUnicode.cpp Sif.cpp Sif.h Sif0.cpp Sif1.cpp Sifcmd.h SingleRegisterTypes.h Sio.cpp Sio.h SioTypes.h SourceLog.cpp StateWrapper.cpp StateWrapper.h SysForwardDefs.h System.cpp System.h VMManager.cpp VMManager.h VU.h VU0.cpp VU0micro.c...
Here, take a look at the save state menu . You can collect up to 10 different save states per game. There are three different ways to access save states: Method #1 - Keyboard shortcuts Save state = F1 Load state = F3 Next save slot = F2 Previous save slot = Shift+F2 Method #2 ...
Another feature is tosave states, which enables you to save the existing state of the game you are playing and get back to where you were; it means you need not to wait for the game to load. Using this emulator means you are allowed tosave unlimited memory cards ranging from 8mb to ...
There are numerous features that make this PS2 emulator quite popular among gamers and one of them is it has a button that helps save the current state of your game while shutting down the PC. When you turn on the PC, you will be able to play the game where you were at the time of...
we have Boot ISO, Pause/Resume, Shutdown, and Run ELF. Fast Boot is now a checkbox, followed by "Create Blockdump", and then a Game Settings submenu with the other settings that used to be directly in the menu. then you have the normal save state menus, the backup save item, and ...
full log SetLanguage: 'English (U.S.)' [en_US] is not supported by the operating system PCSX2 Nightly - v1.7.2180 Compiled on Dec 29 2021 Savestate version: 0x9a2b0000 Host Machine Init: Operating System = Physical RAM = 6806 MB CPU name = Intel(R) Core(TM) i3-6100 CPU @ 3.7...
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="785"/> Save state selector is unavailable without a valid game serial. <translation type="unfinished"></translation> </message> <message> <location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="871"/> <location...
SaveState.h ShaderCacheVersion.h ShiftJisToUnicode.cpp Sif.cpp Sif.h Sif0.cpp Sif1.cpp Sifcmd.h SingleRegisterTypes.h Sio.cpp Sio.h SioTypes.h SourceLog.cpp StateWrapper.cpp StateWrapper.h SysForwardDefs.h System.cpp System.h VMManager.cpp VMManager.h VU.h VU0.cpp VU0micro....
SaveState.h ShaderCacheVersion.h ShiftJisToUnicode.cpp Sif.cpp Sif.h Sif0.cpp Sif1.cpp Sifcmd.h SingleRegisterTypes.h SourceLog.cpp StateWrapper.cpp StateWrapper.h SysForwardDefs.h System.cpp System.h VMManager.cpp VMManager.h VU.h VU0.cpp VU0micro.cpp VU0microInterp.cpp VU1micro...
SaveState.h ShaderCacheVersion.h ShiftJisToUnicode.cpp Sif.cpp Sif.h Sif0.cpp Sif1.cpp Sifcmd.h SingleRegisterTypes.h Sio.cpp Sio.h SioTypes.h SourceLog.cpp StateWrapper.cpp StateWrapper.h SysForwardDefs.h System.cpp System.h VMManager.cpp VMManager.h VU.h VU0.cpp VU0micro.cp...