This is just a heads-up that in recent versions of PCSX2 chd support was added. For me converting iso's and bin/cue's to chd yields a size reduction from anywhere between ~30% to ~60% compared to the original files. The conversion is lossless and reversi
Once the ISO is extracted, now take notice of the file format of the ISO. PCSX2 only supports ISO files that are in BIN (BIN/CUE), ISO, MDF, CHD, CSO, ZSO, GZ, ELF, IRX, GS, and DUMP format. Here's a visual example of how they look like (the icons might look differently)...
} Else If StringUtils.Contains(romExtension,"\.iso|\.mdf|\.nrg|\.bin|\.img|\.chd|\.gz|\.cso|\.dump") ; the only formats PCSX2 supports loading directly{If !cdvd {imageCDVDPlugin := moduleIni.Read("Settings", "Image_CDVD_Plugin",,,1)...
IopHwRead.cpp" /> <ClCompile Include="ps2\Iop\IopHwWrite.cpp" /> <ClCompile Include="CDVD\Ps1CD.cpp" /> <ClCompile Include="CDVD\CDVD.cpp" /> <ClCompile Include="CDVD\CDVDcommon.cpp" /> <ClCompile Include="CDVD\CDVDisoReader.cpp" /> <ClCompile Include="Ipu\IPU.cpp" /> <...
* Add CHD support * Added option to disable gamepad rumble * Added option to set rumble intensity * Replace “Force Widescreen” option with “Aspect Ratio” option * Add ‘Enable Widescreen Patches’ option * Added option to set System Language per game ...
UpdateDiscDetails(true); ScopedGuard close_memcards(&FileMcd_EmuClose); // Read fast boot setting late so it can be overridden per-game. // ELFs must be fast booted, and GS dumps are never fast booted. s_fast_boot_requested = (boot_params.fast_boot.value_or(static_cast<bool>(...
elf_path.empty()) Console.Error(fmt::format("Failed to read ELF being loaded: {}: {}", elf_path, error.GetDescription())); s_elf_path = {}; s_elf_text_range = {}; s_elf_entry_point = 0xFFFFFFFFu; s_current_crc = 0; return; } elfo.LoadHeaders(); s_current_crc = elf...
g_InputRecording.incFrameCounter(); g_InputRecording.handleExceededFrameCounter(); } // At this point, the PAD data has been read from the user for the current frame // so we can either read from it, or overwrite it! g_InputRecording.handleControllerDataUpdate(); } } void VMManager...
elf_path.empty()) Console.Error(fmt::format("Failed to read ELF being loaded: {}: {}", elf_path, error.GetDescription())); s_elf_path = {}; s_elf_text_range = {}; s_elf_entry_point = 0xFFFFFFFFu; s_current_crc = 0; return; } elfo.LoadHeaders(); s_current_crc = ...
UpdateDiscDetails(true); ScopedGuard close_memcards(&FileMcd_EmuClose); // Read fast boot setting late so it can be overridden per-game. // ELFs must be fast booted, and GS dumps are never fast booted. s_fast_boot_requested = (boot_params.fast_boot.value_or(static_cast<bool>(Emu...