目前Libretro版PCSX2只会兼容于64bit x86处理器架构,说白话就是只能在计算机执行。而因为它需要OpenGL 4.x绘图API,因此也不兼容于MacOS。至于Android版本,则需依赖原始PCSX2开发团队让程序更容易移植,不过参考过去呆萌模拟器(Damon)通过不当使用PCSX2源码,并私自移植至Android平台的经验来看,或许Android版并没有...
好在调整内部绘图分辨率的功能可以正常运行,最高可以把游戏升频至8x(2880p)大幅提升画质表现。PCSX2模拟器终于移植为Libretro版本,可以在RetroArch中使用。 (本图与首图来源:RetroArch)Libretro版PCSX2虽然功能仍相当有限,但已经可以正常调整内部绘图分辨率。将内部绘图分辨率提升至8x后,可以看到画面细致许多。将原始...
PCSX2可以说是目前最完善的PlayStation 2模拟器,之前只独立版本,虽然收录于Batocera等集成式模拟器,但都迟迟近期才推出Libretro版本,终于可以集成至RetroArch模拟器。 目前Libretro版PCSX2仍础于早期Alpha阶段,支持软件、Direct3D 11、OpenGL等绘图模式,并采用x86-64动态重编译(Dynarec),兼容性比x86-32版本低落,并且有...
This branch is up to date with libretro/pcsx2:master.Folders and files Latest commit refractionpcsx2 VIF-JIT: Ignore completely write protected vectors bf6a0a0· May 3, 2023 History17,051 Commits .github Linux: implement DBus screensaver inhibitor May 1, 2023 3rdparty 3rdparty: Update SDL to...
以Sony PlayStation 2为对象的PCSX2仿真器终于移植为Libretro版本,熟悉RetroArch的玩家可以在统一的接口下操作仿真器。 目前仅有x86版本 好在调整内部绘图分辨率的功能可以正常运作,最高可以把游戏升频至8x(2880p)大幅提升画质表现。 ▲PCSX2仿真器终于移植为Libretro版本,可以在RetroArch中使用。(本图与首图来源:Retro...
Sony - PlayStation 2 (PCSX2) Type to start searching libretro/docs For Users Core Library: Game and Scripting Engines 2048 3D Engine Anarch Cave Story (doukutsu-rs) Cave Story (NXEngine) Cannonball ChaiLove CHIP-8 Emulation XO-CHIP/CHIP-8 (JAXE) ...
PCSX2 Libretro/RetroArch Core Progress Report – August 2021 August 24, 2021 We’re very excited to share with you all the work we’ve been putting into the PCSX2 core as of late. Reducing file requirements As a general baseline, Libretro strives to make sure that the cores we self-main...
Today we’re releasing an alpha version of the PCSX2 libretro core on the buildbot. It’s available for Windows only right now, but the same core has been tested to work on Xbox One/Series systems as well. Important things to know ...
PCSX2 - The Playstation 2 Emulator. Contribute to libretro/pcsx2 development by creating an account on GitHub.
I got the bios folder in the right place. I can’t figure out why the game won’t load though. Provided is my log file. Please help me figure out what I’m not doing correctly [INFO] [Core]: Using content: “/storage/ro…