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PCSX2 - The Playstation 2 Emulator. Contribute to PCSX2/pcsx2 development by creating an account on GitHub.
The LBGDB ID is how configs are matched, so you must do this first. Once they're scanned/matched you're ready to go - just right-click -> PCSX2 Configurator -> Download Config and you're all set! First and foremost, and I cannot stress this enough, is that these...
temp_x86_caps.hasAVX2) { *error = "This build of PCSX2 requires the Advanced Vector Extensions 2 instruction set, which your CPU does " "not support.\n\n" "You should download and run the SSE4.1 build of PCSX2 instead, or upgrade to a CPU that supports " "AVX2 to use this buil...
SetCurrent(EmuConfig.Cpu.FPUFPCR); memBindConditionalHandlers(); SysMemory::Reset(); cpuReset(); Console.WriteLn("Opening GS..."); s_gs_open_on_initialize = MTGS::IsOpen(); if (!s_gs_open_on_initialize && !MTGS::WaitForOpen()) { // we assume GS is going to report its ...
(); static double AdjustToHostRefreshRate(float frame_rate, float target_speed); static void SetTimerResolutionIncreased(bool enabled); static void SetHardwareDependentDefaultSettings(SettingsInterface& si); static void EnsureCPUInfoInitialized(); static void SetEmuThreadAffinities(); static void ...
(ratio >= 0.95f && ratio <= 1.05f); s_use_vsync_for_timing = (syncing_to_host && !EmuConfig.GS.SkipDuplicateFrames && EmuConfig.GS.VsyncEnable != VsyncMode::Off); Console.WriteLn("Refresh rate: Host=%fhz Guest=%fhz Ratio=%f - %s %s", host_refresh_rate, frame_rate, ratio...
(ratio >= 0.95f && ratio <= 1.05f); s_use_vsync_for_timing = (syncing_to_host && !EmuConfig.GS.SkipDuplicateFrames && EmuConfig.GS.VsyncEnable != VsyncMode::Off); Console.WriteLn("Refresh rate: Host=%fhz Guest=%fhz Ratio=%f - %s %s", host_refresh_rate, frame_rate, ratio...
Achievements::ConfirmChallengeModeDisable("Frame advancing")) return; #endif s_frame_advance_count = num_frames; SetState(VMState::Running); } bool VMManager::ChangeDisc(CDVD_SourceType source, std::string path) { if (GSDumpReplayer::IsReplayingDump()) { if (!GSDumpReplayer::ChangeDump(...
Achievements::ConfirmChallengeModeDisable("Frame advancing")) return; #endif s_frame_advance_count = num_frames; SetState(VMState::Running); } bool VMManager::ChangeDisc(CDVD_SourceType source, std::string path) { if (GSDumpReplayer::IsReplayingDump()) { if (!GSDumpReplayer::ChangeDump(...