memcards - When you save at a save point within a game, this is where that save file is stored. sstates - When you use PCSX2 to save a state, this is where those save files are stored. snaps - When you snap a screenshot, this is where PCSX2 will save it. You need to know wh...
The PCSX2 project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!The project has been running for nearly 10 years now, and since its initial release has grown in compatibility. From ...
- Qt: Move savestate related options to its new home (KamFretoZ)- GameDB: Add hwfixes to ...
GS/Runner: Set the screenshot compression low to stop slow dump times Mar 20, 2025 pcsx2-qt Rcheevos: Add customizable sound effects Apr 11, 2025 pcsx2 Qt: Enable Savestate Selector UI by default Apr 11, 2025 tests Deps: Update to SDL3 (#12311) ...
List of current hotkeys F1 -- Saves state into the current slot Alt+ENTER – Full screen toggle F2 -- Changes to the next save slot ESC -- Pauses the emulation Shift+F2 -- Changes to the previous slot Ctrl+KP_ADD -- Zooms into the GS window F3 -- Loads state from the current ...
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or (http://buildbot.orphis.net/pcsx2/) @ Anon 16 It really isn't. You can run most games fine even with a dual-core (2.6 GHz +). It just depends on the dual-core, and up until recent more than two cores were almost useless (until MTVU). Not to flame or anything, just stat...
to run games on a PC. It works by recreating the hardware environment of PS2 on a PC. As a result, you can relive the classic titles and have a seamless gaming experience. The highlight of this emulator is its range of features, such as improved graphics, save stats, and cheats codes...
System folder in order for an emulator core to work. The problem with the PCSX2 core up to this point was that it was too much of a straight port – PCSX2 by itself writes to dozens of files during startup and logging. However, it also has many config files scattered about the ...
Add IRQ mode 3 (writes to CPU address space). Save all eight CHR LSB registers (previous code only saved the first four). Ignore writes to x800-xFFF except 5800 and C800, needed for Final Fight 3 on SC-128. Allow DIP setting to be read from all possible locations: 5000, 5400, ...