Plan for the worst. Furthermore, the consumer of the API should never need to care about how long an API will take to run. Consumers should always design with “what happens if this takes 2 seconds to run” in mind and having a consistent pattern to work with will help ensure this ...
(2) a changeable gaming machine or gaming device, where the computerized instructions for controlling any games (which are provided by the gaming machine or gaming device) are downloadable to the gaming machine or gaming device through a data network when the gaming machine or gaming device is ...
10. The electronic gaming machine of claim 2, wherein the persistence values are incremented evenly. 11. An electronic gaming system, comprising: a server; a plurality of electronic gaming machines, each of the machines including a logic system that is configured for communication with the server...
(2) a changeable gaming machine, gaming device or gaming system where the computerized instructions for controlling any games (which are provided by the gaming machine or gaming device) are downloadable to the gaming machine or gaming device through a data network when the gaming machine or ...