Generalist Wizard should have a capstone or specialists need stiffer penalties for using opposition schools. Barbarian's need a little more rage power love. Problems with Vital Strike line and Charging, Cleaving, Spring Attack, etc. Having to make a "Hate" list of a game that is overall...
Overview Role Control/damage dealer Race Elf (Base) Deity Any Alignment Neutral Good Background Pickpocket Skills Trickery, Mobility, Arcane, World, Stealth, Perception Opposition Schools Abjuration, Necromancy, Enchantment Unfair viable ❌Stats STR DEX CON INT WIS CHA 7 18 14 19 > 24 10 7...
A standard spellbook includes all cantrips except those in the wizard’s oppositional schools. Books containing cantrips from additional sources are noted in the content description. Each book features a value, which represents what a character must pay for the book on the open market, though ...
Advanced fighter training options from 1.77 are not compatible with Advanced Martial Arts Mod, you can deactivate them if you prefer the latter. Wizard Discoveries from 1.81 might conflict with those from The Lost Grimoire Mod, you can disable them in setting.json. Mod is only expected to work...
New wizard speciality – Arcanist: Arcanists are specialists in both Necromancy and Divination. They must choose 3 opposition schools instead of the normal 2. You can Turn Undead (see Necromancer ability) and have Prescience (see Diviner/Foresight ability). At 8th level, you gain Life Sight (...
(ie. tons of extra spells known for spont casters; Wizards now get to cast theirbannedopposition schools, can now choose familiars at lvl 1 that provide a +4 initiative bonus, and getmuchbetter hp; Clerics gained automatic proficiency with their deity's favored weapon, superior healing, and...