Knowledge (Arcana) Lore (Religion) Persuasion Use Magic Device Others Second Feat: Spell penetration Feat: Spell Focus Spells: Magic Missile and Summon Monster I Deity: Nethys Alignment: Neutral Proclaimer Build They can handle any weapon even the heaviest things in the game. Race: Human/Dwarf/...
Classically Schooled (+1 knowledge arcana and it becomes a class skill) Dangerously Curious (+1 use magic device and it becomes a class skill) Focused Mind (+2 concentration) Gifted Adept (+1 caster level to chosen spell) Magical Knack (+2 caster level up to character level) Magical Lineag...
Coaxing Spell Spell Focus (enchantment), Knowledge (dungeoneering) 6 ranks Use mind-affecting spells to affect mindless oozes or vermin Cockatrice Strike* Improved Unarmed Strike, Gorgon’s Fist, Medusa’s Wrath, base attack bonus +14 Turn a target to stone with a critical hit Cold Celerity En...
Alternately, the dhampir may gain a level of vampiric influence over baser creatures rather than humanoids, gaining the ability to communicate with bats, rats, and wolves as if under the effects of a speak with animals spell (caster level equal to half the dhampir's Hit Dice). In addition,...