Steadfast Personality, Signature Skill (Heal, Intimidate, Mobility), Eldritch Heritage, Improved Eldritch Heritage, Greater Eldritch Heritage, Kinetic Invocation, Emotional Conduit, Theurgy, Ability Focus: Cruelty, Spiritual Guardian, Two-Weapon Rend, Disruptive, Spellbreaker, Improved Feint Greater Feint ...
please send feedback in discord, happy to adjust (i'm actually color blind no joke) [Sep 20 2022] - Gicker msgedit can now edit all spell/power/bomb/skill nums Added a recent death and recent respec affect. No stat modifications, but will be used for future code checks. [Sep 20 202...
Signature Spells Level: Three For every spell level you can learn, you can choose one spell from that level to be a signature spell. This means you can heighten this spell for free, without having to learn its heightened version separately. If your signature spell was learned at a higher ...
shadow-consuming undead or ooze-like outsiders that spread and sustain themselves on hatred - the creatures in this chapter are gloriously wicked and powerful -beasts to truly FRIGHTEN players, not just their characters, often with an array of interesting signature abilities. This chapter also includ...
can’t take a skill to Master until 7th, can’t go to Legendary until 15th. There’s also the concept of “signature skills” being your most vital ones – and only your signature skills can go past a certain level (though there are ways to designate new signature skills as you go)....
into more distinct entities as they get more into their signature powers – for example, right now I don’t use Wild Shape because it’s largely useless in combat at low levels – but we had a Level 1 fight where Seth and I were both casting the same spells: Produce Flame and Heal....