Takes nothing seriously, least of all any rules. Stack criticals beyond all reason and use Athletics for attacks... the world is your oyster. On the practical side, you hit harder, are immune to most things out there, have more of everything, and get access to some neat items and abil...
Most of these items are the best in the game, and some even have unique behaviour tied to that item alone. Staff-triggered events have been added for both the Prisoner battle and the Fire Giants Keep, which, when active, increased the challenge and drop rate of items, and even some addi...
Tier 3:Capable of doing one thing quite well, while still being useful when that one thing is inappropriate, or capable of doing all things, but not as well as classes that specialize in that area. Occasionally has a mechanical ability that can solve an encounter, but this is relatively ra...
Core Gear Amulet of Mighty Fists, Goggles of Piercing Gaze, Scarlet Allure, Icy Protector, Ring of Imminent Demise, Bracers of Balance, Robe of Virtue, Embroidered Gloves, Hasty Eradicator**, Grave Singer or Unslumbering Predator* Doesn’t matter past Level 1. Ideally, you want to be Chaoti...
While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your character's race and class. Many of them alter...
Robe of Consciousness None This robe grants is wearer a +3 bonus on saving throws against mind affecting spells. Kingmaker / Nahydrian Darkness Robe of Earth None Grants +2 DC bonus to acid spells Act 3, DLC3, Island 8 Robe of False Death None The wearer of this robe gains immunity...