Coordinated Maneuvers* — +2 bonus on combat maneuver checks Coordinated Reposition Step-Up Take 5 ft. steps when allies do Coordinated Shot* Point-Blank Shot When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe Co...
1.1Zn - Added Blooded Arcane Strike, Added Mythic Crossbow Training, added the new combat feats to warpriest/fighter feat selection pool.1.1Zna -Chinese translation added(thanks to LeonhardtGridamas)1.1Zo - Fixed Poison Vulnerability(Now actually gets rid of enemy poison immunity), added ...
With the exception of crossbows being the only ranged weapon that is supported which has several reasons. First the ranger is supposed to benefit from multiple attacks, which he cannot when wielding a crossbow. Crossbows, as Abadars weapon, also are supposed to be the weapon of civilization whi...
Combat: Feats of Damnation p. 24 Faith: Codes of Corruption p. 26 Magic: Spells of the Fallen p. 28 Social: Religious Holidays p. 30 • • Pathfinder Player Companion Second Darkness Elves of Golarion Osirion, Land of Pharaohs Legacy of Fire Player's Guide Taldor, Echoes of...
Ranged combat is pretty strong as lot as those things are watched out for. Shooting into Melee is -4 to the attack. Cover grants the bonus to AC, not extra penalties to the attack. Cover is something the GM is supposed to be in charge of when determining if an attack hits, not an ...
a variety of different feats. Otherwise, some people are just going to max out combat feats and be done with it. On the other hand, I do worry that some people might feel penned in and feel like their choices are being artificially restricted. I guess we’ll have to see how it plays...
If there’s a downside to this, it’s what you’d expect – you don’t have as many spell slots as a full caster, and your feats are all geared toward combat effectiveness, so good luck trying to make a “utility Magus” – you’re here to kill stuff, just with extra magic ‘sp...
Also, if you check the Eldritch Archer in-game, it actually does have both Spell Combat and Ranged Spell Combat. As for it not working properly, did you also copy Ranged Spellstrike? Because again, the Eldritch Archer actually gets both Spellstrike and Ranged Spellstrike (and hilariously, bo...
I think if you just transfer this over to the Eldritch Scion the game does not parse it because you basically have 2 spell combat feats pointing to the same single ability under ActivatableAbilities. I can see the possibility of overwriting the default melee spell combat to ranged spell combat...
Gendarme– Gains combat feats by giving away the ability to fight with allies. Knight of the Wall– They are very good at defensive skills but lose Tactician abilities. Standard Bearer– This subclass initially gets banner bonuses and later gets access to the mounted bonuses as well, but they...