Coordinated Maneuvers* — +2 bonus on combat maneuver checks Coordinated Reposition Step-Up Take 5 ft. steps when allies do Coordinated Shot* Point-Blank Shot When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe Co...
So if your main isn't an archer and you can toss her the best ranged feats, gears, mythic feats, she will have a decent hit chance against mobs even on unfair. And that favoured enemy bonus isn't anything to scoff at especially considering she can instant for days. So far I am ...
Inquisitor The main ability of the Inquisitor is the divine magical power that they possess. They can buff themselves, thus helping the teammates during the combat. They carry a special ability known as teamwork feats, which allows them to provide buffs to the teammates even when the teammates ...
Alchemical bombs are referred to as martial ranged weapons in Player Core and martial thrown weapons in GM Core. Along with a few other weird clashes in wording. Player Core pg 292 wrote: Alchemical bombs are consumable weapons that deal damage or produce special effects, and they sometimes ...
New spells designed to make life in Sargava easier on poorly adapted colonists, as well as combat feats drawn straight from the fighting styles of tribal warriors. New traits to help customize Sargavan characters, both native and colonial. ...
Second Feat: Combat Reflexes, Deceitful Spell: Haste We have only mentioned a few key Feats for the Rowdy Rogue build but it lets you choose many others so; you are free to tailor your character according to your playstyle. About the Author Ibtsam Ayyaz A Software Engineer who thinks the...
a variety of different feats. Otherwise, some people are just going to max out combat feats and be done with it. On the other hand, I do worry that some people might feel penned in and feel like their choices are being artificially restricted. I guess we’ll have to see how it plays...
With a ranger or slayer you can pick up just the feats you want and ignore the rest. Keep in mind that all characters should be able to function both at range and in melee. I have seen too many people ignore ranged and then become useless when they can’t reach the enemy. By the...
Some classes rely on two key abilities, such as the Fighter, who may specialize in Strength or Dexterity, depending on whether they favor melee or ranged combat. But most have only one key ability, such as the Wizard, who relies on Intelligence for spellcasting. ...
Brawler receives bonus combat feats at the same rate as fighter instead of his usual rate and martial flexibility, Venomfist unarmed damage die is reduced by 2 steps instead of 1, Terror Weaver intimidating aura feature does not change how aura of doom spell works, instead it gives an ability...