Benefit: When you score a critical hit, you can apply the effects of two critical feats in addition to the damage dealt. Normal: You can only apply the effects of one critical feat to a given critical hit in addition to the damage dealt. Dazzling Display (Combat) Your skill with your ...
Acrobatic Spellcaster* Combat Casting, Skill Focus (Acrobatics) Avoid attacks of opportunity from casting with Acrobatics Acrobatic Steps Dex 15, Nimble Moves Ignore 20 feet of difficult terrain when you move Acupuncture Specialist Heal 5 ranks Cure curses with a Heal check Acute Shot Far Shot, Pre...
sets base skill points of every classes to 1/2 of pnp value (as per consolidated skill rules), and gives bonus skill points to humans and half-orcs only at even levels, since most skills in the game correspond to 2 skills in pnp (optional), replaces favored enemy for Sacred Huntsmaster...
Either as general skill feats or maybe even as Wizard feats to throw them something unique and interesting as Int masters. Recall Knowledge already has significant value and useful skill feats. It doesn't need to debuff as well. If you want more I'd prefer they build something like the...
+2 Heal/Knowledge[Planes] Skill Flight [20 ft., Poor(-4)] Celestial Tracker [You gain a +1 trait bonus on Survival checks made to follow tracks. In addition, you treat trails as being up to 24 hours fresher than they actually are when using the Survival skill to follow tracks.] ...
* Free feats. If you like, you can grab Deadly Aim instead if you are not onUnfair. Hunter Spell Priority LevelSpells 1Cure Light, Divine Favour, Unbreakable Heart, Shield of Faith, Bless, True Strike 2Restoration (L), Remove Paralysis, Cure Moderate ...
Skill Points per Level: 3 Level 1 Base Attack Bonus: None Alchemist subclasses Chirurgeon– This alchemist subclass can make physical abilities better. They can also heal blindness and poison. Grenadier– The grenadier can disable the effect of the bombs on allies. It can also gain bombs to us...
On the other hand of the spectrum, there are some feats (like aforementioned bone armor) that can only be used 1/day - some scaling for additional uses based on level etc. would have made some of these more viable - which they deserve to be, for they are exceedingly cool. ...
Class Skills: Heal, Intimidate, Concentration, Spellcraft, Appraise, Discipline, Lore, Bluff, Diplomacy, Use Magic Device, Linguistics Prerequisites : none Class Feats:Level: 30, Stacks: Yes, Feat: energy resistanceLevel: 30, Stacks: Yes, Feat: eldritch blastLevel: 28, Stacks: Yes, Feat: eldr...
heal a fallen comrade and accidentally kills them –“sorry, was that your aorta?”. And OK, there’s also “Scare To Death” which lets you use your Intimidate skill to literally try to kill someone by frightening them. I thought the skill feats would be kind of boring, but there’s...