80 years ago today, on 13 January 1943, in recognition of the outstanding results that the Path Finder Force had achieved in its first six months, it was given parity with other Bomber Command Groups by being elevated to Group… Read More ...
I was quite happy to note that this section had advice for what to do with groups that are larger than just four PCs; having a group of six PCs myself, I was glad for it. Chapter eight seems like something of an odd duck at first glance. It’s roughly three dozen short ...
is an important dimension of some stories but for many groups and most adventures it just gets lost in this game. In fairness, there are LOTS of things that are important dimensions of stories that don't work well in gaming. My favourite example is the ability to speak lots of ...
Although not a lot of published Pathfinder adventures are set in Tian Xia (the fantasy Asian counterpart to the fantasy European countries of much of the Inner Sea), Paizo has done an impressive job providing groups with enough detail to get started. This 32 page book provides a flavourful ...
After reaching the surface, groups of orcs dispersed throughout the Inner Sea region and adapted to their new surroundings. This led to the formation of several orc cultures that each have distinct outlooks, values, relationships with other peoples, and geographical distribution. Many share common ...
From there, the book runs through joining the society and the three main subgroups while giving different feats, spells, abilities, and traits for each. After the main groups, the book presents a prestige class called the Pathfinder Field Agent who is a bit of a mixed bag. The main way ...
At first glance, it seems like it might be a full-blown retreat, but then the team regroups and decides to go back and fight. And once the initial surprise wears off, the killer flowers turn out to be not SO tough. The good news is that they’re vulnerable to both cold and fire;...
But the current idea is you’ll be sending those groups across the world map and reclaiming some lands and finding some artifacts. As for battles themselves, it’s not like we’re playing a Total War experience, because it would be too much for one game to include e...
All sounds were split into groups with various virtual volumes and it took us a while to adjust various settings to find the most comfortable solution. This is the hierarchy of battle sounds that we came up with: Magical effects of great power and voices of gigantic creatures Critically ...
one for each side of the hip. Forgive me if this idea has already been hashed about or retconned but I made this post in efforts to freshen up the movement meta in the game. Of course development and implementation of this vision will undoubtedly take a lot of time however I am conf...