Wait gunslingers get dex to damage? I didn't know that how come they get that but archer's or dex based melee builds don't? Because I guess the game developers considered a 1,000 gp weapon to be sufficient cost for that degree of extra damage at level 5? Honestly, I have no idea...
*Admittedly firearm builds, once they have their kinks worked out, tend to be T4, but that is overwhelmingly a result of feats and items. The Gunslinger class itself does precious little for the build, and is really only used for the dex to damage class feature, after which just about ev...
(+11 Dex, +10 insight, +17 natural, -1 size) hp 742 (33d8+594); DR 15/epic and lawful; fast healing 25 Fort +29, Ref +24, Will +29; SR 40 Defensive Abilities freedom of movement, immortality, insanity (DC 38) Immune ability damage, ability drain, acid, aging, cold, death ...
they may have been looking at its damage from that angle. Given that a lot of enemies are immune to poison, it always felt more like a GM tool than a PC tool. SuperBidi Nov 13, 2023, 08:22 am 2 people marked this as a favorite. Alchemist's Poison are near exclusively used...
DEX 12 CON 16 INT 10 WIS 8 CHA 8 Leveling Guide Level Special 1 Fast movement, Barbarian Proficiencies, Animal Companion 2 Pack Tactics 3 Trap sense +1 4 Rage power, Rage 5 Ferocious Fetch 6 Trap sense +2 8 Rage power 9 Trap sense +3 10 Damage reduction 1/— 11 Greater rage 12 ...
Ever Wary (retain half dex bonus AC during surpise round) Prolong Magic (racial spell-like abilities get free extend spell) God Scorn (Demodand heritage; +1 saves vs divine spells) Shadow Stabber (+2 melee damage if opponent can't see you) Known issues: See https://github.com/jennyem...
Your party will need some Cleric spells to compensate for the shortcomings of this build. Overview SkillsMobility, Perception, Religion, Stealth or Nature (spare) Unfair recommended✅ Stats STRDEXCONINTWISCHA 1717141117 > 229 Final Build
doing less damage. On the more formidable side, they do have to end up getting access to a lot of dragon-y things – bite attacks, a poison tail, innate magical ability, even a scaled-back breath weapon – as either heritages or ancestry feats. And there’s also a path to be oddly...
Str {{plus(statblock.strength.value)}} {{statblock.strength.note}} Dex {{plus(statblock.dexterity.value)}} {{statblock.dexterity.note}} Con {{plus(statblock.constitution.value)}} {{statblock.constitution.note}} Wis {{plus(statblock.wisdom.value)}} {{statblock.wisdom.note}} Int {{plu...
And because the skeleton captain was hanging back outside the fort, I didn’t really want to blow any spells other than cantrips – I had one heal/burst damage left and one cast of Shillelagh, having used the first of those in the first wave. (On the healing side, I did have some...