A poison is a substance that interferes with the natural functions of a living creature's body, causing injury or death, typically requiring only a very small amount. The target of a poison may resist with a successful saving throw. Poisons can be delayed or cured with spells such as delay...
窃亡凝视Death-Stealing Gaze (Su)造成一个永久的负向等级,30尺,强韧DC 27通过无效。任何被这种方法杀死的生物会变成受四臂蝠魔所控制的巫毒僵尸此豁免DC基于魅力。疯狂 Madness (Su)被四臂蝠魔尾巴蛰中的目标必须通过DC 27的意志检定,否则收到1D6 魅力属性吸取,并且困惑 1D4轮。即使通过豁免检定,目标在脑海里...
A poison is a substance that interferes with the natural functions of a living creature's body, causing injury or death, typically requiring only a very small amount. The target of a poison may resist with a successful saving throw. Poisons can be delayed or cured with spells such as delay...
When Tsathoggua uses nightmare on such a target, the victim must also succeed at a DC 38 Will saving throw or feel cast out of society and spurned by friends and loved ones. The victim cannot benefit from the aid another action or provide aid to others, it must always attempt saving ...
Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 5d6 poison damage (1 round); Stage 2 6d6 poison damage (1 round); Stage 3 8d6 poison damage (1 round) to damage is 3d6, 3d8 and 3d10. Massive nerf in damage. Poison has been changed to deal less damage overall...
1. Narrow interiors and door passageways 2. Multitude of AOE control spamming enemies 3. Invisibility to hide those enemies 4. Bad casting design that requires you to overcome both spell resistance + bloated saving throw(s) with limited resources. 5. Bloated enemy stats. On normal difficulty,...
The enemies take 2d6 damage per round, and only if they succeed on a DC 17 Reflex saving throw can they avoid becoming fatigued. 16250 is its selling value. The Narrow Path You’ll get a +2 bonus to AC. However, you cannot remove this amulet unless you cast a remove curse. ...
We also had an interesting interlude about death, sparked by the realization that Ateran is close to being able to bring players back from the dead. That is interesting on its own merits, but doubly so when learning about Loren’s firm rule about, essentially, permadeath. That’s right: ...
have a second AI that looks at the text to decipher where a check or saving throw is appropriate? I'm curious what their training data for that is going to be. How do you get data on "good GMing"? On handling multiple characters as AI-run, and multiple characters as player-run?
now, 30 percent of the way through, we’re going to turn the floor to bees, and you have to execute this movement pattern we came up with to avoid getting stung to death.) HOWEVER. I think it works best when it’s a mixed bag that has good or bad possibilities, or that both ...