Show selectors when inspecting damage taken messages Support ephemeral effects for most checks Support uuid when using game.pf2e.rollItemMacro() No longer await document create/delete in effect macros Extend ItemAlteration to support changing base damage dice number ...
False. Spears deal 3x damage on a critical hit. Considering that a bastard sword with EWP is a ONE handed weapon and this spear is a TWO handed weapon, both dealing 1d10 damage, this weapon is actually inferior by my thinking. You net an *average* of 1 extra damage per hit (averag...
The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level[LONGSTART] (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike)[LONGEND]. Splash damage from an alchemist bomb is always equal to the bomb's minimum...
I added in a Total Weight of Items Always Zero option and fixed the EnemyDamageMultiplier portion of the Damage Modifier in this update. EDIT 6.2: I changed Always Critical Hit to have the option to just Always Hit and not be critical. It defaults to being Critical Hits though. I updated...
Let’s also talk about death. Massive damage (2x your hit points) is still an insta-kill. Certain spells have a death effect which is also automatic. Anything else, you are unconscious, at zero hit points, and placed at the beginning of a four-stage countdown. You start at “Dying 1...
they are pretty useless and you won't do enough damage to survive the mobs (often 10 enemies at once). I would excpect that on Normal difficulty, you can use more or less any spells to damage the enemies. But this is not possible. The devs want you to use certain spells and if yo...
The 2 handing damage boost represents the greater accuracy gained from using two hands rather than getting more strength. Now that fatal aim is a thing, I will probably replace the deadly with fatal aim, and bump the damage to 1d6 My homebrew also used the pick crit spec, which also ...
伤害减免(Damage Reduction, DR):对伤害具备抵抗能力的生物通常拥有伤害减免。物理来源的任何伤害将减去此数值后再作用于该生物。大多数DR可以被特定类型的武器所无视,该类型将标注在“/”符号之后,譬如“10/寒铁”。有些类型的DR对所有物理攻击均有效,这些DR将以“-”符号来表示。更多信息请查看特殊能力部分。
Immortality (Su) If Tsathoggua is slain, his body tears open and creates a burst of vile ooze that deals 20d8 points of acid damage to all creatures within a 60-foot spread. A total of 2d6 formless spawn immediately form in random spots throughout this area of effect, while the ...
Hit Rate +1% „We call those who wander about the world in pursuit of their dreams the Pioneers. Physical/Magical/Independent Atk. +24% Skill Atk. +40% STR/INT +32% (conditional) <Target Option> Additional Critical Damage +14%